Fixes player diplomacy init (again)
This was SVN commit r10014.
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@ -82,6 +82,8 @@ function LoadPlayerSettings(settings)
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}
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else
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{
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// Init diplomacy
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cmpPlayer.SetDiplomacy(new Array(numPlayers));
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var myTeam = getSetting(pData, pDefs, "Team");
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for (var j = 0; j < numPlayers; ++j)
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{
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@ -90,8 +92,7 @@ function LoadPlayerSettings(settings)
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{
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var theirTeam = getSetting(settings.PlayerData[j-1], playerDefaults[j], "Team");
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if (myTeam !== undefined && myTeam != -1
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&& theirTeam !== undefined && theirTeam != -1
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&& myTeam == theirTeam)
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&& theirTeam !== undefined && myTeam == theirTeam)
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{
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cmpPlayer.SetAlly(j);
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continue;
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