diff --git a/binaries/data/mods/official/gui/test/4_session.xml b/binaries/data/mods/official/gui/test/4_session.xml index 29510a4b6d..0e5b428535 100644 --- a/binaries/data/mods/official/gui/test/4_session.xml +++ b/binaries/data/mods/official/gui/test/4_session.xml @@ -226,6 +226,18 @@ addCrd (this.name, lt, 100, 0); addCrd (this.name, rt, 0, 0); ]]> + + + + - - - - @@ -406,6 +408,7 @@ @@ -423,6 +426,7 @@ @@ -440,6 +444,7 @@ @@ -457,6 +462,7 @@ @@ -474,6 +480,7 @@ @@ -491,6 +498,7 @@ @@ -508,6 +516,7 @@ diff --git a/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js b/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js index 2cf96f127a..12aab602be 100644 --- a/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js +++ b/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js @@ -30,7 +30,7 @@ function defineCommandButtons(command) { tempGroupObject = getGUIObjectByName("snStatusPaneCommand" + "Group" + tabLoop); - + // Update each list under each tab. for (var listLoop = 1; listLoop <= snStatusPaneCommand.list.max; listLoop++) { diff --git a/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js b/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js index 7eb5cf3dd3..f6b2c3fcaf 100644 --- a/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js +++ b/binaries/data/mods/official/gui/test/functions_page_session_status_pane.js @@ -7,6 +7,16 @@ function refreshStatusPane() { + // Update civilisation emblem. + if ( selectionChanged ) + { + emblemObject = getGUIObjectByName ("snStatusPaneEmblem"); + if (selection[0].traits.id.civ_code != "gaia") + emblemObject.sprite = "snStatusPaneEmblem" + toTitleCase (selection[0].traits.id.civ_code); + else + emblemObject.sprite = ""; + } + if ( shouldUpdateStat ( "traits.id.icon" ) ) { // Update portrait @@ -84,16 +94,6 @@ textCaption += '[font=verdana10][color="' + Math.round(selection[0].player.getCo rankObject.hidden = true; } - // Update civilisation emblem. - if ( selectionChanged ) - { - emblemObject = getGUIObjectByName ("snStatusPaneEmblem"); - if (selection[0].traits.id.civ_code != "gaia") - emblemObject.sprite = "snEmblem" + toTitleCase (selection[0].traits.id.civ_code); - else - emblemObject.sprite = ""; - } - // Update garrison capacity. if( shouldUpdateStat( "traits.garrison" ) ) { diff --git a/binaries/data/mods/official/gui/test/sprite1.xml b/binaries/data/mods/official/gui/test/sprite1.xml index 1020a822c9..cf03d6bd6b 100644 --- a/binaries/data/mods/official/gui/test/sprite1.xml +++ b/binaries/data/mods/official/gui/test/sprite1.xml @@ -682,37 +682,37 @@ --> - - - - - - @@ -728,6 +728,48 @@ size="0 0 100% 100%" /> + + + + + + + + + + + + + + + + + + + + + + + + + + - - - @@ -1445,21 +1487,21 @@ --> - - - @@ -1469,7 +1511,7 @@ - @@ -1479,7 +1521,7 @@ - @@ -1489,7 +1531,7 @@ - @@ -1502,21 +1544,21 @@ --> - - - @@ -1526,7 +1568,7 @@ - @@ -1536,7 +1578,7 @@ - @@ -1546,7 +1588,7 @@ -