This was SVN commit r5330.
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94456a218a
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@ -4,20 +4,29 @@
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<castshadow/>
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<group>
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<variant name="mine-mesh-a">
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.pmd</mesh>
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<texture>gaia/metal_granite_greek.dds</texture>
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</variant>
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<variant name="mine-mesh-b">
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<variant frequency="2" name="formation-b">
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<mesh>gaia/stonemine_granite_b.pmd</mesh>
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<texture>gaia/metal_granite_greek.dds</texture>
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</variant>
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<variant name="mine-mesh-c">
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<variant frequency="2" name="formation-c">
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<mesh>gaia/stonemine_granite_c.pmd</mesh>
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<texture>gaia/metal_granite_greek.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="gold">
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<texture>gaia/metal_granite_greek_g.dds</texture>
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<variant frequency="2" name="boulder-a">
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<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
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<texture>gaia/metal_granite_greek_hi.dds</texture>
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</variant>
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<variant frequency="2" name="boulder-b">
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<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
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<texture>gaia/metal_granite_greek_hi.dds</texture>
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</variant>
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<variant frequency="2" name="boulder-c">
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<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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<texture>gaia/metal_granite_greek_hi.dds</texture>
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</variant>
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</group>
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@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>temp/plac_helmet_e.pmd</mesh>
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<texture>props/helmet/rome-b.dds</texture>
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<texture>props/helmet/hele_xenophon.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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<animation file="biped/not used/inf_salute_a.psa" name="idle" speed="100"/>
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<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="100"/>
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<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="100"/>
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<animation file="biped/not used/inf_salute_d.psa" name="idle" speed="100"/>
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<animation file="biped/not used/inf_salute_e.psa" name="idle" speed="100"/>
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<animation name=""/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/rome_su3_legion.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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