This was SVN commit r5330.

This commit is contained in:
Michael D. Hafer 2007-09-07 04:34:27 +00:00
parent 94456a218a
commit b208f3e6e9
35 changed files with 120 additions and 62 deletions

View File

@ -4,20 +4,29 @@
<castshadow/>
<group>
<variant name="mine-mesh-a">
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<texture>gaia/metal_granite_greek.dds</texture>
</variant>
<variant name="mine-mesh-b">
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<texture>gaia/metal_granite_greek.dds</texture>
</variant>
<variant name="mine-mesh-c">
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<texture>gaia/metal_granite_greek.dds</texture>
</variant>
</group>
<group>
<variant name="gold">
<texture>gaia/metal_granite_greek_g.dds</texture>
<variant frequency="2" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<texture>gaia/metal_granite_greek_hi.dds</texture>
</variant>
<variant frequency="2" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<texture>gaia/metal_granite_greek_hi.dds</texture>
</variant>
<variant frequency="2" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<texture>gaia/metal_granite_greek_hi.dds</texture>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>temp/plac_helmet_e.pmd</mesh>
<texture>props/helmet/rome-b.dds</texture>
<texture>props/helmet/hele_xenophon.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
<animation file="biped/not used/inf_salute_a.psa" name="idle" speed="100"/>
<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="100"/>
<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="100"/>
<animation file="biped/not used/inf_salute_d.psa" name="idle" speed="100"/>
<animation file="biped/not used/inf_salute_e.psa" name="idle" speed="100"/>
<animation name=""/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su3_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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