Cleanup
This was SVN commit r14090.
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5ec4962184
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@ -1,7 +1,5 @@
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RMS.LoadLibrary("rmgen");
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var nh = new Date();
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TILE_CENTERED_HEIGHT_MAP = true;
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//random terrain textures
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var random_terrain = randomizeBiome();
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@ -235,8 +233,6 @@ var chosenPoint;
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var landAreLen;
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log("Creating big islands...");
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nh = new Date()
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log (nh.getTime());
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var numIslands = scaleByMapSize(4, 14)
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for (var i = 0; i < numIslands; ++i)
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{
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@ -266,7 +262,7 @@ for (var i = 0; i < numIslands; ++i)
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for (var x = 0; x < mapSize; ++x)
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for (var z = 0; z < mapSize; ++z)
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if (playerConstraint.allows(x, z) && landConstraint.allows(x, z))
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landAreas.unshift([x, z]);
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landAreas.push([x, z]);
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}
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}
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@ -274,8 +270,6 @@ playerConstraint = new AvoidTileClassConstraint(clPlayer, floor(scaleByMapSize(9
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landConstraint = new AvoidTileClassConstraint(clLand, floor(scaleByMapSize(9,12)));
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log("Creating small islands...");
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nh = new Date()
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log (nh.getTime());
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numIslands = scaleByMapSize(6, 18)*scaleByMapSize(1,3)
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for (var i = 0; i < numIslands; ++i)
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{
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@ -303,11 +297,9 @@ for (var i = 0; i < numIslands; ++i)
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for (var x = 0; x < mapSize; ++x)
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for (var z = 0; z < mapSize; ++z)
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if (playerConstraint.allows(x, z) && landConstraint.allows(x, z))
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landAreas.unshift([x, z]);
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landAreas.push([x, z]);
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}
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}
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nh = new Date()
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log (nh.getTime());
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paintTerrainBasedOnHeight(1, 3, 0, tShore);
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paintTerrainBasedOnHeight(-8, 1, 2, tWater);
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