A few actor fixes
This was SVN commit r1469.
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Wannabe Roman Dude</Name>
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<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/rome_advanced_2.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
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<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="1"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="PropHead" model="Dude Head"> </Prop>
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<Prop attachpoint="PropShield" model="Shield Roman Large 4"> </Prop>
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<Prop attachpoint="PropRHand" model="Gladus D"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Wannabe Roman Dude</Name>
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<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/rome_advanced_2.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
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<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="0"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="PropHead" model="Dude Head"> </Prop>
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<Prop attachpoint="PropShield" model="Shield Roman Small 8"> </Prop>
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<Prop attachpoint="PropRHand" model="Gladus D"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>The Rider</Name>
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<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/iber_advanced.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
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<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="1"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="PropHead" model="Dude Head"> </Prop>
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<Prop attachpoint="PropShield" model="Shield Roman Small 6"> </Prop>
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<Prop attachpoint="PropRHand" model="Celt Sword A"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>The Rider</Name>
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<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/iber_advanced.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="1"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="1"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="0"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="PropHead" model="Dude Head"> </Prop>
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<Prop attachpoint="PropShield" model="Shield Roman Small 6"> </Prop>
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<Prop attachpoint="PropRHand" model="Celt Sword A"> </Prop>
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</Props>
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</Object>
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