# Updated the prop switching test unit
Fixed the missing props, fixed the animationless bones, fixed some bad actors This was SVN commit r3770.
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@ -3,9 +3,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/prop_axe_basic.pmd</mesh>
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<props/>
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<mesh>props/tool_axe.pmd</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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@ -3,9 +3,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/prop_pick.pmd</mesh>
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<props/>
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<mesh>props/tool_pick.pmd</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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@ -13,7 +13,7 @@
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<animation file="biped/chop.psa" name="gather_wood" speed="125"/>
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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@ -51,8 +51,8 @@
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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@ -71,8 +71,8 @@
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<variant name="gather_stone">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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BIN
binaries/data/mods/official/art/animation/biped/forage.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/biped/forage.psa
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binaries/data/mods/official/art/meshes/props/tool_axe.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/tool_axe.pmd
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binaries/data/mods/official/art/meshes/props/tool_basket.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/tool_basket.pmd
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binaries/data/mods/official/art/meshes/props/tool_hoe.pmd
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binaries/data/mods/official/art/meshes/props/tool_hoe.pmd
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binaries/data/mods/official/art/meshes/props/tool_pick.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/tool_pick.pmd
(Stored with Git LFS)
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