This was SVN commit r9763.
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@ -7,10 +7,10 @@
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</variant>
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</group>
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<group>
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<variant frequency="3" name="Rhomphaia A">
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<variant frequency="4" name="Rhomphaia A">
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<mesh>props/rhomphaia_a.dae</mesh>
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</variant>
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<variant frequency="3" name="Rhomphaia B">
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<variant frequency="4" name="Rhomphaia B">
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<mesh>props/rhomphaia_b.dae</mesh>
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</variant>
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<variant frequency="2" name="Thracian Sword A">
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@ -4,12 +4,11 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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<animation file="biped/inf_salute_a.psa" name="Idle" speed="302"/>
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<animation file="biped/inf_salute_b.psa" name="Idle" speed="291"/>
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<animation file="biped/inf_salute_c.psa" name="Idle" speed="288"/>
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<animation file="biped/inf_salute_d.psa" name="Idle" speed="296"/>
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<animation file="biped/inf_salute_e.psa" name="Idle" speed="311"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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