New Celt kennel and tavern.
This was SVN commit r8193.
This commit is contained in:
parent
d59b9c2298
commit
d7801ea211
@ -9,7 +9,7 @@
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<Actor>structures/carthaginians/house.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="13.0" depth="13.0"/>
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<Square width="14.5" depth="14.5"/>
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<Height>5.0</Height>
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</Footprint>
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<Obstruction>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_kennel_props_beef.dae</mesh>
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<texture>props/beefslab.png</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_tavern_mud.dae</mesh>
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<texture>props/decal_struct_mud_long.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_tavern_props_1.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_tavern_props_new.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,7 +7,8 @@
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<props>
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<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/kennel_beef.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Celtic Tavern">
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<mesh>structural/celt_tavern_struct.dae</mesh>
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<props>
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<prop actor="props/structures/celts/tavern_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/tavern_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/tavern_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,7 +4,9 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="100"/>
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@ -86,7 +88,7 @@
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<variant name="gather_tree">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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@ -100,7 +102,7 @@
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<variant name="gather_fruit">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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@ -108,22 +110,22 @@
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<variant name="gather_meat">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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@ -1,12 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
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<animation file="biped/not used/ijv_def_03.psa" name="Melee" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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@ -31,11 +30,11 @@
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<props>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/celt_ijv_b_01.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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@ -49,7 +48,7 @@
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<variant name="gather_tree">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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@ -63,7 +62,7 @@
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<variant name="gather_fruit">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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@ -71,22 +70,22 @@
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<variant name="gather_meat">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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@ -98,7 +97,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,7 +4,9 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_props_1.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_props_1.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_props_beef.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_props_beef.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_props_new.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_props_new.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_struct.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_struct.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_mud.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_mud.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_props_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_props_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_props_new.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_struct.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_struct.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/beefslab.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/beefslab.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_marine_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_marine_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Arcadia II.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Arcadia II.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Mountain_Pass.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Mountain_Pass.xml
(Stored with Git LFS)
Binary file not shown.
@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_house">
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<Identity>
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<Civ>celt</Civ>
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<GenericName>Tavern</GenericName>
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<SpecificName>Tavern</SpecificName>
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<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
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<Tooltip>Add +10 to Population Cap. Heal units around it.</Tooltip>
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>200</BuildTime>
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<Resources>
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<food>0</food>
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<wood>100</wood>
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<stone>100</stone>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>1500</Max>
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</Health>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/celt_support_trader
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</Entities>
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</TrainingQueue>
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<Footprint>
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<Square width="18.0" depth="18.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="17.0" depth="17.0"/>
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</Obstruction>
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<GarrisonHolder>
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<Max>10</Max>
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</GarrisonHolder>
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<Auras>
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<Heal>
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<Radius>30</Radius>
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<Speed>1000</Speed>
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</Heal>
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</Auras>
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<VisualActor>
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<Actor>structures/celts/tavern.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@ -8,12 +8,15 @@
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</Identity>
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<Cost>
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<PopulationBonus>0</PopulationBonus>
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<BuildTime>60</BuildTime>
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<BuildTime>50</BuildTime>
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<Resources>
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<wood>75</wood>
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<stone>75</stone>
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<wood>50</wood>
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<stone>50</stone>
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</Resources>
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</Cost>
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<Health>
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<Max>500</Max>
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</Health>
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<VisualActor>
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<Actor>structures/celts/kennel.xml</Actor>
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</VisualActor>
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@ -23,10 +26,10 @@
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</Entities>
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</TrainingQueue>
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<Footprint>
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<Square width="18.0" depth="16.0"/>
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<Square width="8.0" depth="7.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="16.5" depth="13.0"/>
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<Static width="7.5" depth="6.75"/>
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</Obstruction>
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</Entity>
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