New Celt kennel and tavern.

This was SVN commit r8193.
This commit is contained in:
Michael D. Hafer 2010-09-27 09:05:03 +00:00
parent d59b9c2298
commit d7801ea211
24 changed files with 169 additions and 37 deletions

View File

@ -9,7 +9,7 @@
<Actor>structures/carthaginians/house.xml</Actor>
</VisualActor>
<Footprint>
<Square width="13.0" depth="13.0"/>
<Square width="14.5" depth="14.5"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_kennel_props_beef.dae</mesh>
<texture>props/beefslab.png</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_tavern_mud.dae</mesh>
<texture>props/decal_struct_mud_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_tavern_props_1.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_tavern_props_new.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,7 +7,8 @@
<props>
<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_beef.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Celtic Tavern">
<mesh>structural/celt_tavern_struct.dae</mesh>
<props>
<prop actor="props/structures/celts/tavern_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/tavern_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/tavern_mud.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="100"/>
@ -86,7 +88,7 @@
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
@ -100,7 +102,7 @@
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
@ -108,22 +110,22 @@
<variant name="gather_meat">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>

View File

@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/not used/ijv_def_03.psa" name="Melee" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
@ -31,11 +30,11 @@
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -49,7 +48,7 @@
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
@ -63,7 +62,7 @@
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
@ -71,22 +70,22 @@
<variant name="gather_meat">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
@ -98,7 +97,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>celt</Civ>
<GenericName>Tavern</GenericName>
<SpecificName>Tavern</SpecificName>
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
<Tooltip>Add +10 to Population Cap. Heal units around it.</Tooltip>
</Identity>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>200</BuildTime>
<Resources>
<food>0</food>
<wood>100</wood>
<stone>100</stone>
<metal>0</metal>
</Resources>
</Cost>
<Health>
<Max>1500</Max>
</Health>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_support_trader
</Entities>
</TrainingQueue>
<Footprint>
<Square width="18.0" depth="18.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>
<GarrisonHolder>
<Max>10</Max>
</GarrisonHolder>
<Auras>
<Heal>
<Radius>30</Radius>
<Speed>1000</Speed>
</Heal>
</Auras>
<VisualActor>
<Actor>structures/celts/tavern.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -8,12 +8,15 @@
</Identity>
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>60</BuildTime>
<BuildTime>50</BuildTime>
<Resources>
<wood>75</wood>
<stone>75</stone>
<wood>50</wood>
<stone>50</stone>
</Resources>
</Cost>
<Health>
<Max>500</Max>
</Health>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
</VisualActor>
@ -23,10 +26,10 @@
</Entities>
</TrainingQueue>
<Footprint>
<Square width="18.0" depth="16.0"/>
<Square width="8.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="16.5" depth="13.0"/>
<Static width="7.5" depth="6.75"/>
</Obstruction>
</Entity>