This was SVN commit r5452.

This commit is contained in:
Michael D. Hafer 2007-11-12 01:51:56 +00:00
parent e3d8592fa2
commit de2872a474
30 changed files with 249 additions and 148 deletions

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@ -1,44 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="A">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_a.dds</texture>
</variant>
<variant frequency="10" name="B">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_b.dds</texture>
</variant>
<variant frequency="10" name="C">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_c.dds</texture>
</variant>
<variant frequency="10" name="D">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_d.dds</texture>
</variant>
<variant frequency="10" name="E">
<mesh>props/shield/dip_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_dip_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="shield-dip-back">
<props>
<prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-dip-A">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_a.dds</texture>
</variant>
<variant frequency="1" name="shield-dip-B">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_b.dds</texture>
</variant>
<variant frequency="1" name="shield-dip-C">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_c.dds</texture>
</variant>
<variant frequency="1" name="shield-dip-D">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_d.dds</texture>
</variant>
<variant frequency="1" name="shield-dip-E">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,44 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="A">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_a.dds</texture>
</variant>
<variant frequency="10" name="B">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_b.dds</texture>
</variant>
<variant frequency="10" name="C">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_c.dds</texture>
</variant>
<variant frequency="10" name="D">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_d.dds</texture>
</variant>
<variant frequency="10" name="E">
<mesh>props/shield/hex_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_hex_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shield-hex-back">
<props>
<prop actor="props/units/shields/hex_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-hex-A">
<mesh>props/shield/hex_s_f.pmd</mesh>
<texture>props/shield/celt_hex_a.dds</texture>
</variant>
<variant frequency="1" name="shield-hex-B">
<mesh>props/shield/hex_s_f.pmd</mesh>
<texture>props/shield/celt_hex_b.dds</texture>
</variant>
<variant frequency="1" name="shield-hex-C">
<mesh>props/shield/hex_s_f.pmd</mesh>
<texture>props/shield/celt_hex_c.dds</texture>
</variant>
<variant frequency="1" name="shield-hex-D">
<mesh>props/shield/hex_s_f.pmd</mesh>
<texture>props/shield/celt_hex_d.dds</texture>
</variant>
<variant frequency="1" name="shield-hex-E">
<mesh>props/shield/hex_s_f.pmd</mesh>
<texture>props/shield/celt_hex_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="infantry/sword/attack/isw_s_em_04.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
@ -37,11 +37,29 @@
<group>
<variant frequency="1" name="Tattoos-1">
<mesh>skeletal/m_tights.pmd</mesh>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
<variant frequency="1" name="Tattoos-2">
<mesh>skeletal/m_tights.pmd</mesh>
<texture>skeletal/celt_ijv_e_02.dds</texture>
</variant>
<variant frequency="3" name="Tattoos-3">
<mesh>skeletal/m_tights.pmd</mesh>
<texture>skeletal/kart_isw_a_01.dds</texture>
</variant>
<variant frequency="3" name="Tattoos-4">
<mesh>skeletal/m_tights.pmd</mesh>
<texture>skeletal/kart_isw_a_02.dds</texture>
</variant>
<variant frequency="15" name="Trousers-1">
<mesh>skeletal/m_pants_a.pmd</mesh>
<texture>skeletal/kart_isw_a_03.dds</texture>
</variant>
<variant frequency="15" name="Trousers-2">
<mesh>skeletal/m_pants_a.pmd</mesh>
<texture>skeletal/kart_isw_a_04.dds</texture>
</variant>
</group>
<group>

View File

@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="infantry/sword/attack/isw_s_em_04.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
@ -29,6 +29,7 @@
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="infantry/sword/attack/isw_s_em_04.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
@ -29,7 +29,7 @@
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
</props>
</variant>
@ -37,7 +37,7 @@
<group>
<variant frequency="1" name="Body Armour-1">
<mesh>skeletal/m_pants_b.pmd</mesh>
<mesh>skeletal/m_pants_a.pmd</mesh>
<texture>skeletal/kart_isw_e_01.dds</texture>
</variant>
<variant frequency="1" name="Body Armour-2">

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@ -31,6 +31,10 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/kart_su1_sacredband_2.dds</texture>
</variant>
<variant frequency="1" name="Carth-Sacred Band-LongSleeve-dirty">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/kart_su1_sacredband_4.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -6,25 +6,47 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_archer_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
<texture>skeletal/pers_car_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -6,25 +6,48 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_dress_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_archer_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
<texture>skeletal/pers_car_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_fauna_hunt_aggressive">
<Traits>
<Id>
<Specific>North African Elephant</Specific>
</Id>
<Supply>
<Max>450</Max>
<Type>food</Type>
<SubType>meat</SubType>
</Supply>
<Footprint>
<Radius>2.5</Radius>
<Height>3.5</Height>
</Footprint>
</Traits>
<Actor>fauna/elephant.xml</Actor>
</Entity>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_civic"
>
<Entity Parent="template_structure_civic">
<Traits>
<Id>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_resource"
>
<Entity Parent="template_structure_resource">
<Traits>
<Id>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry"
>
<Entity Parent="template_unit_infantry">
<Traits>
<Id>

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@ -52,7 +52,7 @@
<Charge>
<Hack>75.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
<Speed>1000</Speed>
</Charge>
</Attack>
<Move>

View File

@ -21,8 +21,8 @@
</Footprint>
<Armour>
<Hack>4.0</Hack>
<Pierce>9.0</Pierce>
<Hack>5.0</Hack>
<Pierce>12.0</Pierce>
<Crush>11.0</Crush>
</Armour>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="pers_cavalry_archer_b"
>
<Entity Parent="pers_cavalry_archer_b">
<Traits>
@ -15,4 +13,6 @@
</Traits>
<Actor>units/persians/cavalry_archer_a_r.xml</Actor>
</Entity>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_ranged_archer"
>
<Entity Parent="template_unit_cavalry_ranged_archer">
<Traits>
<Id>
@ -23,6 +21,6 @@
</Traits>
<Actor>units/persians/cavalry_archer_b.xml</Actor>
<Actor>units/persians/cavalry_archer_b_r.xml</Actor>
</Entity>

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@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="pers_cavalry_archer_a"
>
<Entity Parent="pers_cavalry_archer_a">
<Actor>units/persians/cavalry_archer_e_r.xml</Actor>
</Entity>