This was SVN commit r5507.
This commit is contained in:
parent
3fb783aebb
commit
e4e53c14b5
@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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@ -21,8 +21,8 @@
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<props>
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||||
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/hele_round_lamtha.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_spartitiate.dds</texture>
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</variant>
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@ -13,7 +13,27 @@
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<props>
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||||
<prop actor="units/carthaginians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_dun_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-ankles">
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<texture>skeletal/horse_kart_csp_a_1.dds</texture>
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</variant>
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||||
</group>
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||||
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<group>
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<variant frequency="1" name="horse-color-darkbrown">
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<colour>117 85 38</colour>
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</variant>
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<variant frequency="1" name="horse-color-lightbrown">
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<colour>254 177 141</colour>
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</variant>
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<variant frequency="1" name="horse-color-darkgray">
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<colour>116 116 116</colour>
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</variant>
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<variant frequency="1" name="horse-color-lightgray">
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<colour>214 214 214</colour>
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</variant>
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</group>
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@ -21,9 +21,12 @@
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</group>
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<group>
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<variant frequency="1" name="tunic-1">
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<variant frequency="1" name="pectoral-tripledisc">
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<texture>skeletal/kart_csp_a_1.dds</texture>
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</variant>
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<variant frequency="1" name="pectoral-muscled">
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<texture>skeletal/kart_csp_e_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -13,8 +13,33 @@
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<props>
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<prop actor="units/carthaginians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_dun_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_hele_a_1.dds</texture>
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</variant>
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<variant name="horse-texture-2">
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<texture>skeletal/horse_hele_a_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-darkbrown">
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<colour>117 85 38</colour>
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</variant>
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<variant frequency="1" name="horse-color-lightbrown">
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<colour>254 177 141</colour>
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</variant>
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<variant frequency="1" name="horse-color-darkgray">
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<colour>116 116 116</colour>
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</variant>
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<variant frequency="1" name="horse-color-lightgray">
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<colour>214 214 214</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -13,8 +13,33 @@
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<props>
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<prop actor="units/carthaginians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_dun_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-snipe">
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<texture>skeletal/horse_kart_csp_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-ankles">
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<texture>skeletal/horse_kart_csp_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-darkbrown">
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<colour>117 85 38</colour>
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</variant>
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<variant frequency="1" name="horse-color-lightbrown">
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<colour>254 177 141</colour>
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</variant>
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<variant frequency="1" name="horse-color-darkgray">
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<colour>116 116 116</colour>
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</variant>
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<variant frequency="1" name="horse-color-lightgray">
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<colour>214 214 214</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -16,13 +16,14 @@
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>skeletal/kart_csp_e_1.dds</texture>
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<texture>skeletal/kart_csp_e_3.dds</texture>
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</variant>
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</group>
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@ -4,27 +4,31 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
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<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/temp/kart_sign_infantry_spearman_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_round_isp_adv.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/plac_kart_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Liby-Phoenician-Armour-1">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/kart_isp_a_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,26 +4,30 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
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||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
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||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/temp/kart_sign_infantry_spearman_b.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/plac_kart_b.dds</texture>
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</variant>
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</group>
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||||
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<group>
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||||
<variant frequency="1" name="Liby-Phoenician-Tunic-brown">
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<texture>skeletal/kart_isp_b_2.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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<material>player_trans.xml</material>
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||||
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</actor>
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@ -4,27 +4,31 @@
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<castshadow/>
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||||
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<group>
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||||
<variant frequency="100" name="Base">
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
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||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/temp/kart_sign_infantry_spearman_e.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/plac_kart_e.dds</texture>
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</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/kart_isp_e_1.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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@ -21,7 +21,7 @@
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<props>
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<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/shields/celt_boudicca.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/shields/celt_buckler_c.xml" attachpoint="shield"/>
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</props>
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||||
<texture>skeletal/celt_boudicca.dds</texture>
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||||
</variant>
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||||
|
@ -18,7 +18,7 @@
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</animations>
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||||
<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_cynelvin.xml" attachpoint="head"/>
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||||
<prop actor="props/units/heads/celt_vercingentorix.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/celt_cynelvin.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/gaia/farming_barley_harvest_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/farming_barley_harvest_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_csp_a_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_csp_a_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_csp_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_csp_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_csp_e_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_csp_e_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_e_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_e_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_e_3.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_e_3.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_isp_a_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_isp_a_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_isp_b_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_isp_b_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_isp_b_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_isp_b_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_isp_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_isp_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
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<Entity
|
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Parent="cart_infantry_spearman_b"
|
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>
|
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<Entity Parent="cart_infantry_spearman_b">
|
||||
<Traits>
|
||||
|
||||
<Promotion>
|
||||
@ -12,5 +10,7 @@
|
||||
</Promotion>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/carthaginians/infantry_spearman_a.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_infantry_melee_spearman"
|
||||
>
|
||||
<Entity Parent="template_unit_infantry_melee_spearman">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_infantry_spearman_a"
|
||||
>
|
||||
<Entity Parent="cart_infantry_spearman_a">
|
||||
|
||||
<Actor>units/carthaginians/infantry_spearman_e.xml</Actor>
|
||||
|
||||
</Entity>
|
BIN
binaries/data/mods/official/maps/scenarios/The Vale of Tempe.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/The Vale of Tempe.xml
(Stored with Git LFS)
Binary file not shown.
@ -5,8 +5,8 @@
|
||||
|
||||
<player name="Gaia" rgb="255 255 255"/> <!-- white -->
|
||||
<player name="Wijitmaker" rgb="80 80 200"/> <!-- blue -->
|
||||
<player name="Acumen" rgb="150 20 20"/> <!-- red -->
|
||||
<player name="CheeZyMonkey" rgb="50 165 5"/> <!-- green -->
|
||||
<player name="Matei" rgb="150 20 20"/> <!-- red -->
|
||||
<player name="Aeros" rgb="50 165 5"/> <!-- green -->
|
||||
<player name="Mythos_Ruler" rgb="230 230 75"/> <!-- yellow -->
|
||||
<player name="Hyborian" rgb="50 170 170"/> <!-- turquoise -->
|
||||
<player name="Ykkrosh" rgb="160 80 200"/> <!-- purple -->
|
||||
|
Loading…
Reference in New Issue
Block a user