Rework metal/stone techs to cost Food and Stone.
Food/Wood techs now cost Wood and metal (with food techs being slightly less expensive as they provide less bonus). Metal/Stone techs now cost Food and Stone instead of Wood and Metal, reducing the load on those resources, and making Stone slightly more critical. Initial work by: Nescio Accepted By: chrstgtr, Valihrant Differential Revision: https://code.wildfiregames.com/D3704 This was SVN commit r25682.
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@ -5,8 +5,8 @@
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},
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"description": "Compel serfs to help your workers quarry stone. Increases stone gathering rates.",
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"cost": {
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"wood": 400,
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"metal": 200
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"food": 400,
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"stone": 200
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},
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"supersedes": "gather_mining_servants",
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"requirements": { "tech": "phase_town" },
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@ -9,8 +9,8 @@
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},
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"description": "Hire servants to help quarry stone. Increases stone gathering rates.",
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"cost": {
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"wood": 200,
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"metal": 100
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"food": 200,
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"stone": 100
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},
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"requirements": { "tech": "phase_village" },
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"icon": "mining_stone_01.png",
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@ -2,8 +2,8 @@
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"genericName": "Shaft Mining",
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"description": "Develop shaft mining. Increases metal gathering rates.",
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"cost": {
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"wood": 400,
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"metal": 200
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"food": 400,
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"stone": 200
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},
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"supersedes": "gather_mining_wedgemallet",
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"requirements": { "tech": "phase_town" },
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@ -6,8 +6,8 @@
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},
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"description": "Strike a vein of precious silver. Increases metal gathering rates.",
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"cost": {
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"wood": 600,
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"metal": 300
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"food": 600,
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"stone": 300
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},
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"supersedes": "gather_mining_shaftmining",
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"requirements": { "tech": "phase_city" },
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@ -10,8 +10,8 @@
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},
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"description": "Buy slaves to help your workers quarry stone. Increases stone gathering rates.",
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"cost": {
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"wood": 600,
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"metal": 300
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"food": 600,
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"stone": 300
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},
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"supersedes": "gather_mining_serfs",
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"requirements": { "tech": "phase_city" },
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@ -2,8 +2,8 @@
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"genericName": "Wedge and Mallet",
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"description": "Equip your workers with helpful tools. Increases metal gathering rates.",
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"cost": {
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"wood": 200,
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"metal": 100
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"food": 200,
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"stone": 100
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},
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"requirements": { "tech": "phase_village" },
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"icon": "mining_metal_01.png",
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