Few celt tweaks

This was SVN commit r2179.
This commit is contained in:
Wijitmaker 2005-04-27 12:40:58 +00:00
parent d8f05aee4b
commit f31e9d1781
12 changed files with 257 additions and 62 deletions

View File

@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
@ -15,15 +15,51 @@
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_cjv_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/plac_celt_a.dds</texture>
</variant>
</group>
</actor>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -17,12 +17,14 @@
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_cjv_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
</actor>
<material>player_trans.xml</material>
</actor>

View File

@ -15,15 +15,17 @@
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_cjv_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/plac_celt_e.dds</texture>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="1"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="1"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
@ -15,16 +15,51 @@
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_csw_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round.xml" attachpoint="shield"/>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_celt_a.dds</texture>
</variant>
</group>
</actor>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
@ -15,15 +15,30 @@
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_csw_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round.xml" attachpoint="shield"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -19,7 +19,7 @@
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_round.xml" attachpoint="shield"/>
<prop actor="props/shield/celt_round_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
</props>
</variant>

View File

@ -18,7 +18,7 @@
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/shield/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
@ -15,15 +15,30 @@
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_isp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/celt_isw_b.dds</texture>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -20,7 +20,7 @@
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/shield/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>

View File

@ -12,17 +12,30 @@
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_su1.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_celt_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="10" name="1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant frequency="10" name="2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,23 +6,61 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_su2.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="units/celt_su_2_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/plac_celt_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<color rgb="81 81 85"/>
</variant>
<variant frequency="2" name="chocolate">
<color rgb="98 68 58"/>
</variant>
<variant frequency="2" name="chestnut">
<color rgb="248 132 86"/>
</variant>
<variant frequency="2" name="roan">
<color rgb="242 219 164"/>
</variant>
<variant frequency="2" name="liver">
<color rgb="172 95 68"/>
</variant>
<variant frequency="2" name="brown">
<color rgb="255 148 89"/>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_dip.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>