Commit Graph

536 Commits

Author SHA1 Message Date
08ef5c2b68 Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
fca4bab2dd Re-enabled VBOs by default, since they're significantly faster.
This was SVN commit r2371.
2005-06-02 22:47:08 +00:00
cfb4ac8d27 This was SVN commit r2365. 2005-06-01 20:00:54 +00:00
b0ceae0393 don't need this anymore
This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
2eafe4ef92 some entity tweaks - change unit footprint size and attack rates
This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
MarkT
d6c4bf3302 Changes to actor speed specifications.
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6 animation fixes
This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc Temporary water textures
This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
43d04d0f31 Some little scripting fixes Jason noticed.
This was SVN commit r2343.
2005-05-23 22:03:55 +00:00
5e76795afe attack events added
This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53 Attack1 and Attack2 => Attack
This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
0331883a86 Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
ccd79ecd85 This was SVN commit r2322. 2005-05-19 02:36:13 +00:00
3a255148dc overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
c8b851eda9 - JS functions to make use of new ordering and interaction APIs
- selectLocation and selectEntity using the new interaction API
- Implemented attack and patrol buttons using select{Location,Entity}

This was SVN commit r2317.
2005-05-18 05:35:25 +00:00
9de76bea4c oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d colo(u)r fixes for the mastiff
This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510 fixed archer attack animations
This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
85497b4ebc dudes die faster when attacking
This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
07d9a32e54 Greek Stuff
This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
b772559fbe Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
Aeros
07835e70e5 complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86 update of some art stuff for projectile testing
This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16 ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
ee1ff55046 Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file)
This was SVN commit r2275.
2005-05-11 03:02:24 +00:00
d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
2d8f298e00 updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
8683e6a3ec fix music title (avoids one particular warning at exit)
This was SVN commit r2258.
2005-05-09 04:32:06 +00:00
69a96c6b1e Vague attempt at error-checking in some JS code
This was SVN commit r2256.
2005-05-09 04:03:26 +00:00
f6e864c9f6 Greek stuff
This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb Greek Helmets
This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
b75c3607b4 Quick demonstration of Jan's nifty VFS functions in action.
This was SVN commit r2245.
2005-05-05 02:51:39 +00:00
d22d837060 fix trees
Pine1 -> flora/wrld_flora_pine.xml

This was SVN commit r2238.
2005-05-04 20:58:01 +00:00
48221dc70e Greek textures
This was SVN commit r2237.
2005-05-04 16:09:28 +00:00
d2410624e4 This was SVN commit r2217. 2005-05-03 01:57:03 +00:00
158f967926 Quickly unbreak the broken bits before anyone notices.
This was SVN commit r2216.
2005-05-03 00:02:37 +00:00
cab424ce81 Creating playlist sub-window to soon try out file access functions. (Committing in-development stuff to get an auto-build incorporating change to GUI .xml names.)
This was SVN commit r2214.
2005-05-02 22:04:29 +00:00
7d6c2f08a4 Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921 Round ones too.
This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748 Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
dc210f9f0e playercolor adjustments
This was SVN commit r2205.
2005-05-01 11:51:07 +00:00
c51619264c The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367 arrow test stuff
This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
53f9347029 Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
This was SVN commit r2201.
2005-04-30 23:42:01 +00:00
657ef07006 Accounting for removed swordsman in Celtic CC.
This was SVN commit r2200.
2005-05-12 17:17:28 +00:00
c024155e88 Customisable colour settings.
This was SVN commit r2197.
2005-04-29 20:36:00 +00:00