5304bc9d6a
Changes GameView to expose global functions to scripts instead of using CJSObject.
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Fixes #2126
Refs #1886
This was SVN commit r13826.
2013-09-12 12:40:05 +00:00
b1bd61938e
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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This was SVN commit r13821.
2013-09-10 14:17:04 +00:00
04ed87bf28
Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941 .
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This was SVN commit r13818.
2013-09-09 23:31:22 +00:00
b770c41f0b
Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
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This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
7ff167e7de
Removes more unused variables, based on patch by Markus, refs #1852 .
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Adds TODOs to use POT textures in fancy water rendering.
This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
63c19af5dc
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
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This was SVN commit r13552.
2013-07-12 03:46:40 +00:00
5fb89ac6bc
Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
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This was SVN commit r13551.
2013-07-12 03:32:14 +00:00
91effd1ad1
...
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This was SVN commit r13550.
2013-07-11 23:58:54 +00:00
d5897854be
Allow terrain aligned props. Patch by sanderd17. Fixes #2033 .
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This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
27086be9c3
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
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This was SVN commit r13544.
2013-07-08 20:25:06 +00:00
485bd75abe
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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This was SVN commit r13529.
2013-07-02 11:44:46 +00:00
699d5c5d79
Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
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This was SVN commit r13499.
2013-06-25 00:57:42 +00:00
b3391ebe39
Fix build warnings. Patch by Markus. Refs #1851 .
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This was SVN commit r13469.
2013-06-11 00:05:57 +00:00
6f3a0e1378
Implement location hotkeys. Fix #1882 .
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This was SVN commit r13463.
2013-06-09 20:21:19 +00:00
72a8b88b7d
Fixes some unconventional assignment operators, patch by Markus, refs #1852 .
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Fixes typo in test_ShaderManager
This was SVN commit r13420.
2013-05-22 22:04:58 +00:00
94c57085e9
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
3f00d4d997
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
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This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
d40a66f310
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
637abf8167
Stop following units into FoW. Patch by crezax. Fixes #1827 .
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This was SVN commit r13275.
2013-03-13 18:17:58 +00:00
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
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Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
73951b75fc
Adds the server-side part of the javascript debugger. Refs #410
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This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
f5be596ee8
Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
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This was SVN commit r13237.
2013-03-07 03:54:41 +00:00
1f7e6cb2ba
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
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Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).
This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
31be9cd0de
Adds building previews that rise during construction, fixes #1174 , refs #21 .
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Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581 .
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.
This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
276f0a41a0
New Year's clean-up.
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Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.
This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
d18b9dd2dc
Check if the renderer is initialised. Fixes crash in replay mode.
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This was SVN commit r12948.
2012-12-06 19:23:31 +00:00
186224612c
Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL
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This was SVN commit r12946.
2012-12-05 18:27:42 +00:00
5e6c845f4d
Fix a test failure caused by eb4805d73d
.
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This was SVN commit r12940.
2012-12-04 13:21:52 +00:00
17a50c8d93
Fixes crash when using serialization test mode
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This was SVN commit r12928.
2012-12-03 19:00:20 +00:00
a4a060cd86
Fixes build warning and cleans up a few things
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This was SVN commit r12895.
2012-11-26 02:28:35 +00:00
d75ae52f56
Particles now correctly update with the fog. Refs #276 .
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This was SVN commit r12811.
2012-11-02 16:31:27 +00:00
7c1b03d031
Fixes MSVC warnings of truncation from double to float
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This was SVN commit r12797.
2012-10-30 02:03:40 +00:00
367c67d6ad
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
bc1efba1dc
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
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This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
779a33ee30
Water and waterfall shaders, materials and examples.
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This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
d04f737c5e
Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
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This was SVN commit r12637.
2012-09-06 21:05:34 +00:00
7d2e201332
Fixes some unreferenced formal parameter warnings
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This was SVN commit r12611.
2012-09-02 23:07:16 +00:00
ba3b6b9bb7
Attempting to rewrite fixed renderpath model rendering code to apply LOS to models.
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This was SVN commit r12593.
2012-09-02 01:33:56 +00:00
e8758b8bf1
Making sure LOS really is black after Reveal Map option is used...
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This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
5f88bf8a79
Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
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This was SVN commit r12560.
2012-08-30 19:24:24 +00:00
ddbc9e7d86
Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
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This was SVN commit r12505.
2012-08-21 16:40:07 +00:00
875ea8f440
Fixes some warnings in mikktspace and weldmesh
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This was SVN commit r12481.
2012-08-19 20:28:00 +00:00
a17ffaa0f2
Fixes weldmesh build on *BSD
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This was SVN commit r12478.
2012-08-19 19:57:23 +00:00
6e326e2d2e
Ticket 1603: Using GL extension defines to avoid compiler errors on older systems
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This was SVN commit r12472.
2012-08-19 07:05:11 +00:00
37964d048e
Added camera movement speed modifier keys.
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This was SVN commit r12455.
2012-08-17 18:33:41 +00:00
e488eb4d6f
Bugfix for smoothlos, a test routine was complaining because g_Renderer wasn't available in test mode.
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This was SVN commit r12307.
2012-08-07 18:28:23 +00:00
88ab3f0f5b
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
648e68e49c
smooth LOS
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This was SVN commit r12304.
2012-08-06 22:38:42 +00:00