Summary: Improve binary security by enabling a hardening linker flag.
Test Plan:
Patch already used on Debian.
Tested locally by @Gallaecio as well.
Reviewed By: LudovicRousseau
Trac Tickets: #4894
Differential Revision: https://code.wildfiregames.com/D1123
This was SVN commit r20896.
Properly fix the current issues with pre-build commands, improve the
documentation of known issues and re-design the module so it is easy to
extend it into a fully-fledged CxxTest module supporting all features of
the tool.
Reviewed By: wraitii
Tested By: elexis, bb, Imarok
Differential Revision: https://code.wildfiregames.com/D1092
This was SVN commit r20633.
The filter command does only filter out premake commands, and does not
act on Lua instructions like this one. Some code refactoring would be
needed in order to take advantage of the powerful filter syntax.
Refs #3439.
This was SVN commit r20563.
This change drops MBCS encoding (which was the default for premake4)
except in the Collada project which is entirely written assuming MBCS.
Tested By: wraitii
Differential Revision: https://code.wildfiregames.com/D1069
This was SVN commit r20561.
This fixes an issue where tests wouldn't build without precompiled
headers.
Tested By: leper
Differential Revision: https://code.wildfiregames.com/D1068
This was SVN commit r20560.
This fixes a bug with premake5 happening when using
--with-system-mozjs38.
Tested By: temple
Differential Revision: https://code.wildfiregames.com/D1028
This was SVN commit r20523.
Make pyrogenesis and tests depend on Collada, fixes#404.
This commit includes custom modules for CxxTest and pkg-config support
that can be improved upon in the future. It also includes all necessary
changes to the build scripts, but the new premake5 features are not
fully exploited yet.
With this change, premake5 becomes the default, but CI scripts on Unix
will continue using premake4 for a while, in order to avoid regressions.
Includes code by zsol.
Reviewed by: wraitii, leper
Differential Revision: https://code.wildfiregames.com/D72
This was SVN commit r20381.
This new script and the associated configuration files lint our source
code (JS and C++). This will be extended in the future, refs #4833.
Reviewed By: Imarok
Differential Revision: https://code.wildfiregames.com/D213
This was SVN commit r20364.
This fixes#4561 and makes sound card detection work on non-Windows
platforms.
Reviewed By: echotangoecho
Tested By: Imarok, elexis
Differential Revision: https://code.wildfiregames.com/D636
This was SVN commit r19877.
Allows lobby players to host games without having to configure their
router.
Differential Revision: https://code.wildfiregames.com/D364Fixes#2305
Patch By: fcxSanya.
StunClient based on code by SuperTuxKart, relicensed with approval of
the according authors hilnius, hiker, Auria, deveee, Flakebi, leper,
konstin and KroArtem.
Added rfc5245 (ejabberd) support, a GUI option, refactoring and segfault
fixes by myself.
Tested By: user1, Sandarac, Sestroretsk1714, Vladislav, Grugnas,
javiergodas
Partially Reviewed By: leper, Philip, echotangoecho
This was SVN commit r19703.
Two of our printf calls are not compatible with python-format and will
be ignored until Dennis supports the corresponding formats. Also removed
meaningless enclosing characters that were wrongly considered HTML.
Reviewed By: leper
Differential Revision: https://code.wildfiregames.com/D214
This was SVN commit r19669.
Actually implementing atlas support for triggers will most likely
require a different interface, so no use keeping it.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D418
This was SVN commit r19531.
This has been disabled for nearly 10 years (44f5288a1d), so remove it.
Reviewed By: fatherbushido, vladislavbelov
Differential Revision: https://code.wildfiregames.com/D423
This was SVN commit r19511.
By removing this we don't need to add NASM support to premake5, refs
#3729.
Reviewed By: leper
Differential Revision: https://code.wildfiregames.com/D97
This was SVN commit r19188.
Tweak the coverage script.
Update the clean-workspaces script to be able to avoid rebuilding
libraries.
Differential Revision: https://code.wildfiregames.com/D2
This was SVN commit r19074.
Add a menu entry for atlas.
Add some translations for the product description provided by native
speaking players and contributors.
This was SVN commit r18904.
However, this can mask memory issues, so this flag will not be enabled
by default. The autobuilder will use it, so SVN playtesters and release
users can benefit from it. Windows users compiling the game themselves
will have the 2GB limitation.
Fixes#4190, refs #1619, #4191
Flag tested by Stan
This was SVN commit r18711.
Remove the "sdl1" option from premake4.lua (thanks historic_bruno).
Improve isUnprintableChar indentation, resolve two defines, change SDL*
to SDL2 in premake (thanks leper).
This was SVN commit r17479.
SDL1 can still be forced passing --sdl1 to update-workspaces.sh.
Eventually, if no blocking issues arise, SDL1 support could be dropped
after next release.
This was SVN commit r16586.
Updates to upstream changeset f71a8e5e84bffadd61ac93768b332262989844fd,
with some additions
that will be submitted upstream (without the addition of precompiled.h
and win32 dirent).
This was SVN commit r16462.