Commit Graph

1044 Commits

Author SHA1 Message Date
95b13cda13 Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2598
This was SVN commit r23445.
2020-01-26 21:32:12 +00:00
215447a761 Upgrade the Ogre GLSL Preprocessor
Add #elif support and some fixes.

Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2456
This was SVN commit r23404.
2020-01-15 18:20:36 +00:00
b6300eb417 Reorder rendering passes to decrease a possible driver synchronization
Hack inside the ShadowMap was added in b889826a3d and became outdated in
1866c2d3b7.

Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2541
This was SVN commit r23370.
2020-01-11 15:25:05 +00:00
604ec667f3 Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible.
The copy returning was introduced in 7577d224a6.

This was SVN commit r23363.
2020-01-10 22:36:22 +00:00
cc7071c691 Upgrade NVTT to version 2.1.1, fixes #4549.
Windows binaries built with toolset v140_xp.
Tested under Windows, Linux and macOS.
Includes a patch for building on musl Linux, contributed by voroskoi,
containing code by leper.
Use the opportunity to set native line endings in the NVTT bundle.

The NVTT DLL was the last one built with VS 2010, refs #5379, #5527.

Differential Revision: https://code.wildfiregames.com/D2475
This was SVN commit r23305.
2019-12-29 11:21:33 +00:00
e269466f51 Splits CameraController and adds ICameraController interface
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D2478
This was SVN commit r23272.
2019-12-21 00:44:18 +00:00
0406509823 Merges two camera JS interface functions into the single one.
Differential Revision: https://code.wildfiregames.com/D2467
This was SVN commit r23264.
2019-12-19 23:41:20 +00:00
2fa18b1503 Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()).
This was SVN commit r23234.
2019-12-14 12:56:47 +00:00
df329d1b81 Optimise out of frustum rendering of texture overlays.
Reviewed By: wraitii
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D1847
This was SVN commit r23229.
2019-12-10 23:13:37 +00:00
9391756294 Add a more explicit message when requested animation rig does not match rigged model.
Reviewed By: @Angen
Discussed With: @Alexandermb

Differential Revision: https://code.wildfiregames.com/D2447
This was SVN commit r23225.
2019-12-08 19:50:36 +00:00
Angen
0fa06de9b6 Refactor ColorActivateFastImpl function
Refactor function from 6fbce9c355, making it shorter, cleaner and easier
to read.


Differential Revision: https://code.wildfiregames.com/D2415
This was SVN commit r23220.
2019-12-07 18:17:08 +00:00
aef0c3c13a Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
Reviewed by: @Angen
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D2338
This was SVN commit r23215.
2019-12-07 11:48:03 +00:00
5d2c20beb0 Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
Replace boost::hash_combine with a lib/hash.h hash_combine performing
the same statement.
Replace inconspicuous global boost hash_value specializations with
std::hash specializations.
No performance difference was observed in three simple MeshManager
measurements.

Remove unused TAG_MASK and h_tag in h_mgr.cpp following 0748c5a75e.
Replace typedef with using keyword and sort header includes.

Differential Revision: https://code.wildfiregames.com/D2441
Tested on: clang  9.0.0, gcc 9.2.0, Jenkins/vs2015, Jenkins/gcc6

This was SVN commit r23191.
2019-11-25 14:30:25 +00:00
d7ea078583 Removes unused variables after 7f38bef8e1 and 75d9c6293b. Reported by elexis.
This was SVN commit r23046.
2019-10-04 22:06:52 +00:00
75d9c6293b Adds projection type to CCamera to control usages of projection dependent properties.
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D2351
This was SVN commit r23036.
2019-10-03 18:51:40 +00:00
a19b14aeb7 Cleanup Camera related code and uses constant references where possible.
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D2350
This was SVN commit r23033.
2019-10-03 12:58:47 +00:00
7f38bef8e1 Splits Camera control from CGameView to separate file.
Commented By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D2347
This was SVN commit r23031.
2019-10-02 20:55:43 +00:00
1cf6c6b63c Moves CSmoothedValue to separate file.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D2346
This was SVN commit r23026.
2019-10-01 22:42:54 +00:00
45a18c652d Removes unused methods and hides private member.
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D2342
This was SVN commit r23025.
2019-10-01 21:11:29 +00:00
050f1dc8df Removes usages of duplication of Clamp function in graphics. Refs D1763.
This was SVN commit r22925.
2019-09-18 08:34:36 +00:00
a84e2e57df Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
Make that function static, so that it can be used for these functions
without slowly having to obtain the ScriptInterface instance using
GetScriptInterfaceAndCBData just to get the JSContext again.
Remove few redundant conversions for CreateObject arguments.

Differential Revision: https://code.wildfiregames.com/D2128
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins
Tedious performance testing in: D2128, D2127

This was SVN commit r22894.
2019-09-13 00:56:51 +00:00
cbc04ba83b Use all three color channels when loading heightmaps following 204b04f2d4, refs #5018.
Removes wrong debug leftover line from 204b04f2d4 and unneeded clamp
from c9abf6f68c.

Differential Revision: https://code.wildfiregames.com/D1816
Patch By: Angen
Comments By: Vladislav
This was SVN commit r22892.
2019-09-12 19:30:43 +00:00
de050ef7e2 Remove some unused Profiler.h and CLogger.h includes.
NativeWrapperDefns.h from 4e87fef3da, found in audit of 7c21a0cf8e.

Differential Revision: https://code.wildfiregames.com/D2268
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22863.
2019-09-07 13:35:45 +00:00
4919a6185e Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil.
HasSetting from 3dfa23cd25 is actually redundant with
IGUIObject::SettingExists.
GetSettingPointer from 8f4f8e240f is superseded by GetSetting reference
following 3dfa23cd25 and 040624acff.
Deregister copying SetSetting variants for CStr and CStrW following copy
removal in 040624acff.
The default template <typename T=int> from c2a71e41bf can be removed
following FallBackSprite/FallBackColor removal in 9985fcf5bd and
RecurseObject unification in d4d5187c9d.
Delete all unused GUI includes, refs D1478.
Remove GUIUtil friend class following something.

Differential Revision: https://code.wildfiregames.com/D2225
Tested on: gcc 9.1.0, Jenkins

This was SVN commit r22779.
2019-08-25 08:57:36 +00:00
62dd922bc0 pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable
This removes a dependency on the SDL_Thread header.

Differential Revision: https://code.wildfiregames.com/D1921
This was SVN commit r22772.
2019-08-24 11:26:58 +00:00
659bf68cc7 Cleanup Camera and CGameView, removes a not needed method and refactors classes.
Commented By: Stan
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D2195
This was SVN commit r22755.
2019-08-22 20:49:58 +00:00
d403d750f0 Stop copying color every draw call for every GUI object using colors.
Avoid color copies for rendering Draw calls in
GUIRenderer::UpdateDrawCallCache, CButton::Draw, CChart::DrawAxes,
CDropDown::Draw, CList::DrawList, COList::DrawList, refs #1984,
8f4f8e240f, 3028551b91, a905fbbc98.
Avoid color copies during XML loading in CGUI::Xeromyces_ReadImage,
CGUI::Xeromyces_ReadEffects, COList::HandleAdditionalChildren.
Add CGUI::HasPreDefinedColor and mark m_PreDefinedColors,
CGUI::GetPreDefinedColor, IGUIButtonBehavior::ChooseColor() as const for
consistency with the other "databases", refs 3028551b91.
Mark CGUIColor as NONCOPYABLE to add compiler errors if there is an
unexplicit copy, refs 3028551b91.
Explicit ugly copy in CGUI::Xeromyces_ReadColor and
CGUIColor::ParseString.
Deregister copying <CGUIColor>GetSetting functions, refs 8f4f8e240f.
Uses the const ref GetSetting from 3dfa23cd25.

This was SVN commit r22694.
2019-08-19 12:53:58 +00:00
9985fcf5bd Move GUI<>::FallBackSprite and GUI<>::FallBackColor to CGUIColor::operator|| and CGUISpriteInstance::operator||.
Leaves only setting management in GUIutil.h.

Differential Revision: https://code.wildfiregames.com/D2185
This was SVN commit r22689.
2019-08-18 15:17:49 +00:00
07dfacdc67 Fix build without precompiled headers in 107d3d461f.
Also remove an un-needed variable.

Patch by: elexis
This was SVN commit r22652.
2019-08-12 12:56:32 +00:00
107d3d461f pthread -> std::thread (3/7) - Replace pthread in other engine files
MapGenerator, TextureConverter, and some other files used pthread.

Differential Revision: https://code.wildfiregames.com/D1917
This was SVN commit r22649.
2019-08-12 08:16:28 +00:00
5c4d124d2a Refactor renderer options.
This moves the renderer options into their own class to:@
  - allow one to only include the rendering options, not the whole
renderer header, when one wants access to rendering options.
  - centralise rendering changes and their side-effects.
  - clean up code.

Tested by: historic_bruno, Freagarach
Commented by: historic_bruno
Differential Revision: https://code.wildfiregames.com/D1929
This was SVN commit r22610.
2019-08-04 08:28:30 +00:00
50f70b7be3 Refactors Camera aspect ratio and calculation of plane points.
Reviewed By: elexis
Commented By: wraitii
Differential Revision: https://code.wildfiregames.com/D2020
This was SVN commit r22547.
2019-07-24 23:08:02 +00:00
b4626359f5 Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2, 1c0536bf08 and later.
Differential Revision: https://code.wildfiregames.com/D2080
Previous version reviewed By: Krinkle
Comments By: historic_bruno, wraitii
This was SVN commit r22528.
2019-07-22 19:35:14 +00:00
51419d7092 Correct uncaught MapReader and MapGenerator throw statements following 2b138f47db and 2180862d40.
Differential Revision: https://code.wildfiregames.com/D2089
Reviewed By: historic_bruno
This was SVN commit r22521.
2019-07-21 01:35:39 +00:00
e8f4ae36a7 MapGenerator to delete its ScriptInterface directly after last use, refs 64efbfeae3, D2085.
Differential Revision: https://code.wildfiregames.com/D2084
Reviewed By: historic_bruno
This was SVN commit r22489.
2019-07-17 00:07:10 +00:00
a6f30c14d5 Provide microsecond precision in the RandomMapLogger too, refs 7a91d330d3.
This was SVN commit r22481.
2019-07-15 14:44:53 +00:00
7300dd186e Cleanup MapGenerator.cpp, use VfsPath, create RegisterScriptFunctions, add header comments, register TERRAIN_TILE_SIZE directly.
Refs 7a17a3152c, #4034, #4964.
Differential Revision: https://code.wildfiregames.com/D2068
VfsPath change accepted by historic_bruno.

This was SVN commit r22466.
2019-07-13 21:41:09 +00:00
d5a3437882 Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator.
Refs #4034, #4636.
Differential Revision: https://code.wildfiregames.com/D2061
Reviewed By: wraitii
This was SVN commit r22459.
2019-07-12 16:38:51 +00:00
8a32b0b3d4 Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
Refs #5294
Differential Revision: https://code.wildfiregames.com/D2055
Reviewed By: Vladislav
This was SVN commit r22443.
2019-07-09 00:18:48 +00:00
8babfe2330 Refactors camera projections - makes projection functions of camera more clear.
Reviewed By: elexis
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2012
This was SVN commit r22404.
2019-06-26 22:54:05 +00:00
ec4d84c72f Removes unused and obsolete LightingModel.
It was introduced in d295dacb9b as a way to control behavior of shaders.
Its usage in shaders was completely removed in 05008d190e (before that
in b7888aea52).

Reviewed By: elexis
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2011
This was SVN commit r22403.
2019-06-26 22:30:23 +00:00
ba736916fc Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
ThreadUtil shipped a scope lock and a mutex implementation, which can be
removed since we now have these in the standard library.
This lets us clean up this header which get included everywhere (through
profiler includes).

Tested By: Angen and Stan
Differential Revision: https://code.wildfiregames.com/D1915
This was SVN commit r22344.
2019-06-06 19:30:48 +00:00
70ccc3e5cb Adds Camera test for ortho projection.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1948
This was SVN commit r22340.
2019-06-05 19:55:37 +00:00
2cf1f85d7e Fixes tests compilation after ebfec91057. Found by Angen.
Reviewed By: Angen
Differential Revision: https://code.wildfiregames.com/D1937
This was SVN commit r22321.
2019-05-30 17:27:55 +00:00
ebfec91057 Adds Camera test for frustum.
Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1927
This was SVN commit r22319.
2019-05-29 20:12:41 +00:00
3a031128f7 Refactor and cleanup of CGameView.
Commented By: asterix, elexis, Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D1571
This was SVN commit r22214.
2019-04-22 22:12:08 +00:00
fd719833ab Replace includes uniform_foo with uniform_foo_distribution as it's deprecated in newer versions of boost. It was added in the 1.47 version.
Reviewed by: @Angen, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1823
This was SVN commit r22211.
2019-04-22 21:45:23 +00:00
651cf8b364 Split CColor from Shapes.
Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515
This was SVN commit r22051.
2019-01-13 15:38:41 +00:00
43758bcb92 Fix warnings in vs2015 when building tests.
Reviewed by: @Angen, @Itms
Differential Revision: https://code.wildfiregames.com/D1678
This was SVN commit r22048.
2019-01-12 16:23:47 +00:00
276050bcad Cleanup Camera code for projections.
Reviewd By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1514
This was SVN commit r22033.
2019-01-05 22:40:56 +00:00