Commit Graph

8454 Commits

Author SHA1 Message Date
f73a44527d Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
e7ac0926a7 Replace console prefix-search behaviour with more standard history navigation, based on patch by Ross Bearman.
Fixes #906.

This was SVN commit r9939.
2011-07-30 23:06:09 +00:00
3cc1c7e24e Templates sorting utility. Closes #801.
This was SVN commit r9938.
2011-07-30 20:20:34 +00:00
328d33b9e9 Simulation templates sorting in internal mod. See #801.
This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
2ecbfa81c3 Simulation templates sorting. See #801.
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
22f2878c26 This was SVN commit r9935. 2011-07-30 18:34:08 +00:00
a1f925a378 Fix broken entity reference
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
b63cc7b18d Delete seemingly bogus file
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
04ec40259b Use player colours for territory borders in minimap
This was SVN commit r9932.
2011-07-30 12:07:27 +00:00
4e4a5fd8a6 Increase territory border thickness
This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
239685d754 #New Carthaginian Merchant Ship
This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
e7677a48e2 1 more Samnite shield texture.
This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
29a178d9d6 Samnite portraits.
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97 #Samnites.
#Greek shield guides.

This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
b892d35fea Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911.
This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
f32beb879b Kart wall and tower testing
This was SVN commit r9922.
2011-07-26 20:13:30 +00:00
8bc942d271 A bunch of "Samnite" i.e. Italic Cavalry stuff.
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
27e895b1b0 Closed palisade gate
This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
2a9e7f9449 Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
3afbab309a Tweaks to Carth corral.
Made the palisade fort shoot from the proper place.

This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
713197b98d This was SVN commit r9916. 2011-07-25 00:53:20 +00:00
3b70097dbe New palisade Outpost, Watchtower, and Spike structures
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
cbbc4e148b Updates to some of the palisade models
This was SVN commit r9914.
2011-07-25 00:00:41 +00:00
5516f11fc2 This was SVN commit r9913. 2011-07-24 22:20:30 +00:00
3d9d6bd3dc Greek wall tower shoots from the proper place now.
Tweaks to the black capes.

This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
cdfeeab25f Fixes Atlas non-PCH build.
This was SVN commit r9911.
2011-07-24 21:50:58 +00:00
c072e8a85d New Kart corral files
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
f0fe1b0b28 Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
b2837e2878 Fix compatibility more with Boost 1.47
This was SVN commit r9907.
2011-07-24 11:59:57 +00:00
955f94976e # New dynamic territories design
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
78fd3a2ba2 Fix compatibility with Boost 1.47
This was SVN commit r9905.
2011-07-24 11:41:06 +00:00
2612cd511d This was SVN commit r9904. 2011-07-24 09:18:42 +00:00
51b99950c4 Thespian Melanochitones.
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
18f6d55dc0 #Italic Cavalry stuff.
This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
813fed5b9e Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
Adds some starting entities to unfinished civs.

This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
17d8807566 Touched up some animal stuff. Added Asian elephant entity.
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
3f950d1774 Elven Ship(under the name noldor_ship_trireme)
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
44742dd78d #Hannibal updated.
This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
cdd10cf8d2 #New Carthaginian shields.
This was SVN commit r9894.
2011-07-22 06:07:11 +00:00
a32dff97b5 Sail textures.
This was SVN commit r9893.
2011-07-21 23:19:03 +00:00
7ff8b75c89 Tooltip for Carthaginian Temple.
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
153357f640 Replaces architecture-dependent cpuid function with inline GCC assembly. Should fix #670 by eliminating nasm dependency.
This was SVN commit r9891.
2011-07-21 01:44:29 +00:00
f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
cdbd347466 Fix inconsistent function prototype (fixes #897)
This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
15df4aa4be OS X fix: if os_cpu_ClockFrequency reports an unknown/invalid value, measure the frequency instead; also avoid reporting invalid freqs in system_info
This was SVN commit r9886.
2011-07-20 08:10:36 +00:00
ce42cd611a Update release packaging script for recent library changes
This was SVN commit r9884.
2011-07-19 17:30:49 +00:00
8da2640f5e Fixes no-PCH build
This was SVN commit r9883.
2011-07-19 09:00:15 +00:00
83f7639ac9 Removes hacks for typed array initialization
This was SVN commit r9882.
2011-07-19 08:52:17 +00:00
b2be81c51f #Mauritanian Archers.
This was SVN commit r9881.
2011-07-19 07:59:32 +00:00