Commit Graph

4231 Commits

Author SHA1 Message Date
99f9d3f159 Bunch of helmet fixes and random other stuff.
This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
94460f6994 Moved the rest of the props to Public with MOVE command.
Moved Persian Cataphract and War Elephant to Public.

This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
53d1293da9 Added treasures and other stuff to Peloponnese.
This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
90a06957e9 This was SVN commit r9651. 2011-06-24 02:49:06 +00:00
1ce1cfea45 Hero Stars
This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
bd80c1ea42 Stars for public heroes *(to be replaced with something better in the future).
This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
05898c75d1 # Increase maximum camera distance
This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
492e49da38 add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
also refactored wclipboard
closes #511

This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
889f4698f2 Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
b99b37387b Updated cliff texture. Updated Peloponnese map.
This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
d41e859b67 #Updated Iberian Corral by Zaggy.
This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
5005398619 Update to the Peloponnese map. Still incomplete.
This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
9b930d9617 Test 'selected' stance icon
This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
e01917b961 Entities faces toward themself. fixed.
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
71a6775b92 Stances draft, refs #865
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
032794b7c8 This was SVN commit r9629. 2011-06-16 22:58:14 +00:00
578936d7d0 Moved all the Skies to Public.
This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
86505030cb Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
0dcaa3d9a1 Greece real-world map. Work-In-Progress.
This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
3a9f7b9884 Some terrain texture updates and moves.
This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
80391fc30a Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
3be43ede41 Adds rotation to starting camera (currently unused)
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
2fa7c8aeca Moving terrain assets to Public.
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
3e4d74480d Adds AI control to Atlas player panel
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)

This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
7e1cbf6ece increase length of main menu version number field to accommodate longer version text
This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
29edc1b8e9 Delete previous player icon and use Michael's
This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
543c02c149 This was SVN commit r9614. 2011-06-10 19:16:04 +00:00
ec1e1a4042 Undo and redo icons for Atlas.
This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
b3e7b80b68 New players icon.
This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
4a3230a870 This was SVN commit r9610. 2011-06-09 23:52:29 +00:00
2c58b07223 # Add experimental fighter planes.
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
7b8a33f374 Fix tests.
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
5132f814e3 Clean up some formatting and comments.
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
902b33a181 Remove redundant code for animal fleeing, and don't omit expected arguments.
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
28d952404e Improve selection details debug display.
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
8eadd4e25f #Ship balance.
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
24b0e1cafb This was SVN commit r9597. 2011-06-08 21:12:57 +00:00
f1c1f400c9 Lots of Helmet stuff.
This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
24cca252e3 Ranged units always face their targets when attacking. fixes #831
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
9906a86a2e Support double-click on unit group buttons. patch by Merolum. fixes #805.
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
6b0cbd10c3 Finished the new Cycladic Archipelago map.
Added promotion animations to some units.

Added triple-click to Hypaspists and Roman Legions.

This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
18dd17ea4a fixed a Scipio animation problem. Edited some Roman stuff.
This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
d0560bd93e Playtesting a water map, I came to the conclusion that ships took way too long to build.
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
304d4e82f0 (minor) fix an animation event value
This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
d892403f90 Adjusted the look of the Persian temple.
This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
091cba16c6 Flipped the Iberian Civ Centre so it faces the correct way.
This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
916b4b7e92 Pureon's map, with my edits. Now turning it back over to him for his own edits.
This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
97528d25f1 This was SVN commit r9583. 2011-06-04 03:14:49 +00:00
8ecf3aa1b5 Bumped up the Wood in trees from 150 to 200.
Reoriented the Carthaginian House C to face South East.

Working on a new version of Cycladic Archipelago II.

This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
6bdafee6a0 Update Atlas sidebar buttons slightly
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
a81f180dd6 Remove Atlas UI scripting support
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
f1c4904071 Map tweaks.
Rain particle experiment.

This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
ea36fdad2d New forestfloor texture for Mediterranean biome.
This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
bb5a66ac35 Moved Gambia River map to Public.
Moved Fog sky to Public.
Made separate fish entities.

This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
0f616d42c6 This was SVN commit r9561. 2011-05-28 03:09:40 +00:00
9b70228997 Updated the terrains of The Massacre of Delphi.
New "Gambia River" map using Tropic terrains.

This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
5da713af2f Removes debugging output from Latium rms
This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
1bf2598429 Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
293f7cbae0 This was SVN commit r9553. 2011-05-26 03:16:14 +00:00
a3705a7d11 Updated SMOKE particles. They look much much nicer now. Enjoy!
This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
2c05745c7d Flipped the Celt Barracks so it points to the "front" where units come out.
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
ceea205782 This was SVN commit r9549. 2011-05-25 05:45:49 +00:00
d7f4935dce This was SVN commit r9544. 2011-05-23 01:50:45 +00:00
2239a261ee Last new Greek house variant.
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
003037e102 Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c Map updates. Terrain updates.
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
171917d0c6 Terrain updates
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
2c6fc32a57 This was SVN commit r9539. 2011-05-20 19:37:59 +00:00
2f94551716 New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
608db46c16 Tweaks to the map
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
069f567f7e check that enemy units don't leave foundations. based on patch from Stork. fixes #724
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68 fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
ea455fa983 Fixed some issues with Belgian Bog
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
a6d519e70f Fix #779 differently, to avoid problems with building on top of cheering units
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
fd65a492d9 Add button to promote selected units, for testing
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
b9f04a3d27 Fixes some scenario bugs. Fixes #856, #857
This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
d5d5fd3b7d units are not stuck on construction sites anymore. fixes #779
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
87a44a6b38 This was SVN commit r9522. 2011-05-15 18:17:41 +00:00
0eae00d75d Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
886bc301d9 This was SVN commit r9518. 2011-05-14 23:26:37 +00:00
65b75fbb7f Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
2dff290c28 Fix entity validation errors
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
edd8ef2bf2 Fix units in formation blocking construction and not moving out of the way (see #779).
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.

This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
03b87f9a8d Fix typo
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
123c00763a Use JuBot by default.
Fixes #774.

This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
ff7cc75055 Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
ba66de2143 Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
6b499bdc8a Armour for Persian cataphract.
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0 Extra starting resources for Median Oasis.
Added XP value to mechanical units.

This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
8a434aae1b Ensure units don't move while gathering. fixes #835
This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
b96a3f74c2 This was SVN commit r9500. 2011-05-11 17:05:21 +00:00
afd8a79f9c fix #842
This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
025a00340e Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844.
Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned

This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
cda5c5f5c9 Promotion stuff.
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1 This was SVN commit r9496. 2011-05-09 07:26:03 +00:00
14ecca8052 Lots of work on Temperate and Tropical biome terrains.
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
1420a229ff Fix various position-related errors with garrisoned units.
Fix some formatting consistency.

This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
33a2a50d2c This was SVN commit r9493. 2011-05-09 01:45:47 +00:00
84817e1a6f Updated some cavalry attack event times.
This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
834b3fc134 This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
2eeaf9f5af Deleting broken audio files (to be replaced next)
This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
cf80b9bb97 Fixed a bunch of trees being Player 1
This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
4ca43e453e Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
8be54aac90 This was SVN commit r9486. 2011-05-08 15:23:34 +00:00
OmriLahav
2ed0c665b6 Updated Ogg file size.
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
343101588b This was SVN commit r9482. 2011-05-08 05:23:26 +00:00
821556c50e This was SVN commit r9481. 2011-05-08 04:27:12 +00:00
a0de656c60 Updated description.
This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
be5e4933d8 Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.

This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
ede48a077b Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.

This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
9837e23808 Changed release name
This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
1a17fde105 Change health bar tooltip from hitpoints to health
This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
0fc0335285 Tweaks resources in all random maps.
Updates progress steps for random maps.
Latium is not circular, so explicitly set that.
Fixes some weirdness with Atlas random map generation.

This was SVN commit r9470.
2011-05-06 23:50:30 +00:00
f6ffe7f121 Fix triple-click's accepted inter-click timing to match double-click's
This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
c1ed608291 Modified starting resources.
This was SVN commit r9464.
2011-05-06 19:35:34 +00:00
05cf7d0249 Added a new "bridge" across the center and some eye candy stuff. :)
This was SVN commit r9463.
2011-05-06 19:10:37 +00:00
e7e2e03bb9 Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
15e4500a01 Fix tests
This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
cb612b17b5 Rebalancing some armour stats.
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
6f3761a73a shrink displayed rank icons to actual resolution of 16x16
This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
5ed18a103d Tweaked the colors a bit.
This was SVN commit r9449.
2011-05-05 16:54:04 +00:00
508f56d2dd Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
26de01cdd1 Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
Adds modifier hotkey to select units offscreen.
Fixes #826.

This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
f423e269e2 shrunk rank icons
This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
141cc51573 reference new rank icons
This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
99e45311ab Possible new rank insignia.
This was SVN commit r9440.
2011-05-04 23:15:03 +00:00
db0a2f8cef Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
3bffcff90d update experience bar tooltip text and style
This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
002c40ede4 Some miscellaneous stuff. Also Fixes #828
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
fffcdbbf21 Balances random map resources.
Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.

This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
d6b073df22 Fix typo
This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
1ba34b973f clean up
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
dd264f46cf make music civ specific
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
OmriLahav
da40ea8e2c First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
6c3b41db3f New minimap buttons ready for implementation.
This was SVN commit r9422.
2011-05-04 05:55:53 +00:00
16a654ccae Fix script tests.
Fixes #827.

This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
1a6e75de4e updated alpha version name - fixes #816
This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
b26d543da1 Fixes #821
This was SVN commit r9414.
2011-05-03 19:44:08 +00:00
114ca8e4ce Changed map lighting.
This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
0734122a9d Added some stone quarries to the map.
This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
04f5a34f2d New Mediterranean stonemine "quarry."
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
ae0ac056b3 Changed lighting.
This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
0a4a7683b9 Deleted some random particles hanging around.
This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
548ed2e4eb Celt wall turret projectile error fix
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
7ac1ca1122 This was SVN commit r9402. 2011-05-02 22:10:33 +00:00
aa38415b3f Changes default scenario to Death Canyon. Fixes #820.
This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
8ec73ac5d1 Tinkering with XP/promotions
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
b4889d5346 Fixes broken team init (based on patch by Stork). Fixes #814.
This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
b8595fd196 palisade texture and spike walls added
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
ed105d3ad1 Disable promotion component for elite Iberian units.
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
e8e0d0b576 Promotion animation for Iberian units.
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
a523dc48ac Add missing file for units promotion.
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
e2f006e1a5 Changes Atlas keyword list to checkboxes, which properly reflect a scenario's keywords.
This was SVN commit r9394.
2011-05-02 16:29:53 +00:00
0b996bbe75 Prevent selecting unusable civs in random map setup. Fixes #813.
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
7499b23991 Units promotion. Closes #697.
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
e8a2ed69f7 Selection sounds added to siege ballista and onager
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
c02818ceea Tweaks random map appearance and resource placement.
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.

This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
e297dac1a5 Initial structure destruction sound effects added.
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
884f4bbbf1 Iberian and Hele wall tower garrison flags
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
bfd6614b55 # Add support for many formation shapes, based on patch from Badmadblacksad.
See #13.

This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
adc0d79d8b Fixes ticket #808.
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
1008d60bc3 Deleted some JPEGS out of the props folder.
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
564524df54 This was SVN commit r9382. 2011-05-01 17:07:24 +00:00
4112523878 This was SVN commit r9381. 2011-05-01 17:07:11 +00:00
b34259449f This was SVN commit r9380. 2011-05-01 17:06:47 +00:00
126c2276cd This was SVN commit r9379. 2011-05-01 15:03:51 +00:00
02ed11ac54 Removes references to Testbot, replaces with JuBot.
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
f88c61911b Spring Cleaning.
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
c108a13505 This was SVN commit r9375. 2011-05-01 05:24:38 +00:00
cf78c42761 Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
7087281573 A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
df6ab6688e Iberian and Celt civ centre garrison nodes added
This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
9a125ac5a1 Fix typo
This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
1dcbb02958 This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
0b46d58ae8 A couple updated desert terrains. Updated Necropolis map.
This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
7ed6a164ba Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209.
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb Fix some obstruction shapes.
Fixes #808.

This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
cb380a9b1c Simplify profile report code. Bump version number to make it easily distinguishable.
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
96eb76f860 This was SVN commit r9344. 2011-04-29 03:11:02 +00:00
5f634930e2 This was SVN commit r9343. 2011-04-29 03:04:52 +00:00
affea0f2ce #Updated Iberian unit stats and balance.
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
17ee62bc0b Iberian and Celt outpost garrison flags
This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
f69c013d68 Beginnings of balancing Iberian units.
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
587b41016f Fixed the scale of the decal.
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
fb411d3f39 Fixes slightly broken game attributes and setup.
Includes random map size and seed in reportPerformance. Fixes #793.
Fixes loading screen to use actual map names.

This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
fbfecbf802 fortress_briton garrison flag
This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
24a1d91feb iber_fortress garrison flag added
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
6da0027b32 fortress_gallic garrison flag added
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
e9e0f0035f This was SVN commit r9330. 2011-04-27 17:07:52 +00:00
88f6633b22 Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07 This was SVN commit r9328. 2011-04-27 12:12:01 +00:00
9759362b62 New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
51c7a6d193 This was SVN commit r9325. 2011-04-26 22:03:21 +00:00
baabff617d Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
7a0b545286 New Acropolis map called "Necropolis."
This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
8e20c00dd3 # Add numbered unit selection groups, based on patch from Badmadblacksad.
Fixes #773.

This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
0a66f8a188 Larger siege texture.
This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
b3ec9b35a5 #3 new Loading Tips.
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e #5 new Loading Tips.
Map tweaks and updates.

This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff #New tips images.
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
6468bfa2c4 Name fix.
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
3698b9acd4 This was SVN commit r9316. 2011-04-24 05:58:05 +00:00
4f3fe0f64c Updated some Iberian unit animations.
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
a39da292fe This was SVN commit r9314. 2011-04-24 05:31:08 +00:00
7e4f3cd44c Map adjustments.
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
84b17115a2 Matching the Iberian names with the Design Document.
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
df847cd9c2 Attack animation speeds
This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
17eae9d92a This was SVN commit r9309. 2011-04-23 18:34:03 +00:00
2d04d78db8 Disable apparently buggy shader mode on r300c drivers. Fixes #780.
This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
f0286a72e3 Ram tweaks.
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0 This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
213b344820 Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
Add script to help verify correctness of hwdetect.

This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
d7497a71d1 This was SVN commit r9303. 2011-04-23 02:39:47 +00:00
0cd16d8464 New badlands terrains
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
5c768f803d This was SVN commit r9301. 2011-04-22 19:50:05 +00:00
f9e5bbb8b0 Added Iberians to the map.
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
d9cbf6c9a8 Attempting to implement Blood for killed units. It's not quite working as I hoped.
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.

The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.

This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613 Iberian javelinist tweaks.
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
dc98a4a06a This was SVN commit r9294. 2011-04-21 17:27:26 +00:00
bd67ad73e3 Iberian Javelinist named and shields added.
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
0bd1b7edbd Animation speeds.
This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
712eda131d Random map tweaks for better, faster resource placement.
Moves some constants to rmgen library.

This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
38e4eda857 Adding building sounds to Celt, Hele, and Iberian units
This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
697c4731b4 preparing construction sound xml
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
02d7fd1ed8 skeletons.xml addition
This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
1caf223410 Max selection size now 64 units (may need further adjusting)
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
ab32d3000f This was SVN commit r9280. 2011-04-17 17:45:56 +00:00
ecdffb6fbd fire arrow
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
82af989a6e Fire Arrows for a few structures.
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
a495f298e7 This was SVN commit r9276. 2011-04-16 14:27:52 +00:00
f2b432cbe5 Iberian ram animations
This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
87d97000e3 Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
Updated the name for the Roman legions.

Fixed footprint for Iberian Fortress.

This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
fa001fdabe Fixes a typo in Atlas UI scripts affecting actor viewer.
This was SVN commit r9273.
2011-04-16 05:09:20 +00:00
b4503bb61e Simplifies random map output, see #782.
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.

This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
3adba8721a Some map updates
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
de613274f0 Added a (not so) super secret unit for Alpha V. Other stuff.
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
ac81892517 Replaced Greeks with Iberians.
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
a52638873e Adjusting some iberian units.
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
d445e9eb35 Fixed a mistake
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
9b227e4626 Added Iberians and Celts to the Serengeti map.
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
a60f0e0340 first of the minimap buttons.
This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
098adf47f5 This was SVN commit r9263. 2011-04-15 06:18:37 +00:00
225346ffc9 #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
9c44e908d4 This was SVN commit r9259. 2011-04-15 02:15:26 +00:00
e604035c97 Iberian healer update
This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
5e5e0354db This was SVN commit r9256. 2011-04-14 23:48:09 +00:00
b1a566800f Rotate Iberian corral
This was SVN commit r9255.
2011-04-14 23:12:29 +00:00