/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Rect.h" #include "maths/Size2D.h" #include "maths/Vector2D.h" CRect::CRect() : left(0.f), top(0.f), right(0.f), bottom(0.f) { } CRect::CRect(const CRect& rect) : left(rect.left), top(rect.top), right(rect.right), bottom(rect.bottom) { } CRect::CRect(const CVector2D& pos) : left(pos.X), top(pos.Y), right(pos.X), bottom(pos.Y) { } CRect::CRect(const CSize2D& size) : left(0.f), top(0.f), right(size.Width), bottom(size.Height) { } CRect::CRect(const CVector2D& upperleft, const CVector2D& bottomright) : left(upperleft.X), top(upperleft.Y), right(bottomright.X), bottom(bottomright.Y) { } CRect::CRect(const CVector2D& pos, const CSize2D& size) : left(pos.X), top(pos.Y), right(pos.X + size.Width), bottom(pos.Y + size.Height) { } CRect::CRect(const float l, const float t, const float r, const float b) : left(l), top(t), right(r), bottom(b) { } CRect& CRect::operator=(const CRect& a) { left = a.left; top = a.top; right = a.right; bottom = a.bottom; return *this; } bool CRect::operator==(const CRect &a) const { return (left == a.left && top == a.top && right == a.right && bottom == a.bottom); } bool CRect::operator!=(const CRect& a) const { return !(*this == a); } CRect CRect::operator-() const { return CRect(-left, -top, -right, -bottom); } CRect CRect::operator+() const { return *this; } CRect CRect::operator+(const CRect& a) const { return CRect(left + a.left, top + a.top, right + a.right, bottom + a.bottom); } CRect CRect::operator+(const CVector2D& a) const { return CRect(left + a.X, top + a.Y, right + a.X, bottom + a.Y); } CRect CRect::operator+(const CSize2D& a) const { return CRect(left + a.Width, top + a.Height, right + a.Width, bottom + a.Height); } CRect CRect::operator-(const CRect& a) const { return CRect(left - a.left, top - a.top, right - a.right, bottom - a.bottom); } CRect CRect::operator-(const CVector2D& a) const { return CRect(left - a.X, top - a.Y, right - a.X, bottom - a.Y); } CRect CRect::operator-(const CSize2D& a) const { return CRect(left - a.Width, top - a.Height, right - a.Width, bottom - a.Height); } void CRect::operator+=(const CRect& a) { left += a.left; top += a.top; right += a.right; bottom += a.bottom; } void CRect::operator+=(const CVector2D& a) { left += a.X; top += a.Y; right += a.X; bottom += a.Y; } void CRect::operator+=(const CSize2D& a) { left += a.Width; top += a.Height; right += a.Width; bottom += a.Height; } void CRect::operator-=(const CRect& a) { left -= a.left; top -= a.top; right -= a.right; bottom -= a.bottom; } void CRect::operator-=(const CVector2D& a) { left -= a.X; top -= a.Y; right -= a.X; bottom -= a.Y; } void CRect::operator-=(const CSize2D& a) { left -= a.Width; top -= a.Height; right -= a.Width; bottom -= a.Height; } float CRect::GetWidth() const { return right-left; } float CRect::GetHeight() const { return bottom-top; } CSize2D CRect::GetSize() const { return CSize2D(right - left, bottom - top); } CVector2D CRect::TopLeft() const { return CVector2D(left, top); } CVector2D CRect::TopRight() const { return CVector2D(right, top); } CVector2D CRect::BottomLeft() const { return CVector2D(left, bottom); } CVector2D CRect::BottomRight() const { return CVector2D(right, bottom); } CVector2D CRect::CenterPoint() const { return CVector2D((left + right) / 2.f, (top + bottom) / 2.f); } bool CRect::PointInside(const CVector2D& point) const { return (point.X >= left && point.X <= right && point.Y >= top && point.Y <= bottom); } CRect CRect::Scale(float x, float y) const { return CRect(left * x, top * y, right * x, bottom * y); }