/* Copyright (c) 2011 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * bring in OpenGL header+library, with compatibility fixes */ #ifndef INCLUDED_OPENGL #define INCLUDED_OPENGL #include "lib/config2.h" // CONFIG2_GLES #if OS_WIN // wgl.h is a private header and should only be included from here. // if this isn't defined, it'll complain. #define WGL_HEADER_NEEDED #include "lib/sysdep/os/win/wgl.h" #endif #if CONFIG2_GLES # include #elif OS_MACOSX || OS_MAC # include #else # include #endif // if gl.h provides real prototypes for 1.2 / 1.3 functions, // exclude the corresponding function pointers in glext_funcs.h #ifdef GL_VERSION_1_2 #define REAL_GL_1_2 #endif #ifdef GL_VERSION_1_3 #define REAL_GL_1_3 #endif // this must come after GL/gl.h include, so we can't combine the // including GL/glext.h. #undef GL_GLEXT_PROTOTYPES #if CONFIG2_GLES # include #elif OS_MACOSX || OS_MAC # include #else # include # if OS_WIN # include # endif #endif #endif // #ifndef INCLUDED_OPENGL