/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * A patch of terrain holding NxN MiniPatch tiles */ #ifndef INCLUDED_PATCH #define INCLUDED_PATCH #include "MiniPatch.h" #include "RenderableObject.h" class CTerrain; /////////////////////////////////////////////////////////////////////////////// // Terrain Constants: // // PATCH_SIZE: number of tiles in each patch const ssize_t PATCH_SIZE = 16; // Flags for whether the patch should be drawn with a solid plane // on each side enum CPatchSideFlags { CPATCH_SIDE_NEGX = (1 << 0), CPATCH_SIDE_POSX = (1 << 1), CPATCH_SIDE_NEGZ = (1 << 2), CPATCH_SIDE_POSZ = (1 << 3), }; /////////////////////////////////////////////////////////////////////////////// // CPatch: a single terrain patch, PATCH_SIZE tiles square class CPatch : public CRenderableObject { public: // constructor CPatch(); // destructor ~CPatch(); // initialize the patch void Initialize(CTerrain* parent,ssize_t x,ssize_t z); // calculate and store bounds of this patch void CalcBounds(); public: // minipatches (tiles) making up the patch CMiniPatch m_MiniPatches[PATCH_SIZE][PATCH_SIZE]; // position of patch in parent terrain grid int m_X,m_Z; // parent terrain CTerrain* m_Parent; int GetSideFlags(); }; #endif