/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include #include "Pyrogenesis.h" #include "lib/sysdep/sysdep.h" #include "lib/svn_revision.h" static const wchar_t* translate_no_mem = L"(no mem)"; // overrides ah_translate. registered in GameSetup.cpp const wchar_t* psTranslate(const wchar_t* text) { // TODO: implement this somehow // i18n not available: at least try and return the text (unchanged) const wchar_t* ret_dup = wcsdup(text); return ret_dup? ret_dup : translate_no_mem; } void psTranslateFree(const wchar_t* text) { if(text != translate_no_mem) free((void*)text); } // convert contents of file from char to wchar_t and // append to file. static void AppendAsciiFile(FILE* out, const OsPath& pathname) { FILE* in = sys_OpenFile(pathname, "rb"); if(!in) { fwprintf(out, L"(unavailable)"); return; } const size_t buf_size = 1024; char buf[buf_size+1]; // include space for trailing '\0' while(!feof(in)) { size_t bytes_read = fread(buf, 1, buf_size, in); if(!bytes_read) break; buf[bytes_read] = 0; // 0-terminate fwprintf(out, L"%hs", buf); } fclose(in); } // for user convenience, bundle all logs into this file: void psBundleLogs(FILE* f) { fwprintf(f, L"SVN Revision: %ls\n\n", svn_revision); fwprintf(f, L"System info:\n\n"); OsPath path1 = psLogDir()/"system_info.txt"; AppendAsciiFile(f, path1); fwprintf(f, L"\n\n====================================\n\n"); fwprintf(f, L"Main log:\n\n"); OsPath path2 = psLogDir()/"mainlog.html"; AppendAsciiFile(f, path2); fwprintf(f, L"\n\n====================================\n\n"); } static OsPath logDir; void psSetLogDir(const OsPath& newLogDir) { logDir = newLogDir; } const OsPath& psLogDir() { return logDir; }