/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGG #define INCLUDED_OGG #include "lib/config2.h" #if CONFIG2_AUDIO #include "lib/external_libraries/openal.h" #include "lib/file/vfs/vfs.h" class OggStream { public: virtual ~OggStream() { } virtual ALenum Format() = 0; virtual ALsizei SamplingRate() = 0; virtual bool atFileEOF() = 0; virtual Status ResetFile() = 0; virtual Status Close() = 0; /** * @return bytes read (<= size) or a (negative) Status **/ virtual Status GetNextChunk(u8* buffer, size_t size) = 0; }; typedef shared_ptr OggStreamPtr; extern Status OpenOggStream(const OsPath& pathname, OggStreamPtr& stream); /** * A non-streaming OggStream (reading the whole file in advance) * that can cope with archived/compressed files. */ extern Status OpenOggNonstream(const PIVFS& vfs, const VfsPath& pathname, OggStreamPtr& stream); #endif // CONFIG2_AUDIO #endif // INCLUDED_OGG