/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Overlay.h" #include "ps/CStr.h" SOverlayTexturedLine::LineCapType SOverlayTexturedLine::StrToLineCapType(const std::wstring& str) { if (str == L"round") return LINECAP_ROUND; else if (str == L"sharp") return LINECAP_SHARP; else if (str == L"square") return LINECAP_SQUARE; else if (str == L"flat") return LINECAP_FLAT; else { debug_warn(L"[Overlay] Unrecognized line cap type identifier"); return LINECAP_FLAT; } }