/////////////////////////////////////////////////////////////////////////////// // // Name: AlphaMapCalculator.h // Author: Rich Cross // Contact: rich@wildfiregames.com // /////////////////////////////////////////////////////////////////////////////// #ifndef _ALPHAMAPCALCULATOR_H #define _ALPHAMAPCALCULATOR_H #include #include "BlendShapes.h" // defines for blendmap flipping/rotating #define BLENDMAP_FLIPV 0x01 #define BLENDMAP_FLIPU 0x02 #define BLENDMAP_ROTATE90 0x04 #define BLENDMAP_ROTATE180 0x08 #define BLENDMAP_ROTATE270 0x10 /////////////////////////////////////////////////////////////////////////////// // CAlphaMapCalculator: functionality for calculating which alpha blend map // fits a given shape namespace CAlphaMapCalculator { // Calculate: return the index of the blend map that fits the given shape, // and the set of flip/rotation flags to get the shape correctly oriented int Calculate(BlendShape8 shape,unsigned int& flags); } #endif