/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CChart.h" #include "gui/CGUIColor.h" #include "gui/GUIMatrix.h" #include "graphics/ShaderManager.h" #include "i18n/L10n.h" #include "lib/ogl.h" #include "ps/CLogger.h" #include "renderer/Renderer.h" #include "third_party/cppformat/format.h" #include CChart::CChart(CGUI* pGUI) : IGUIObject(pGUI), IGUITextOwner(pGUI) { AddSetting("axis_color"); AddSetting("axis_width"); AddSetting("buffer_zone"); AddSetting("font"); AddSetting("format_x"); AddSetting("format_y"); AddSetting("series_color"); AddSetting("series"); AddSetting("text_align"); GUI::GetSetting(this, "axis_width", m_AxisWidth); GUI::GetSetting(this, "format_x", m_FormatX); GUI::GetSetting(this, "format_y", m_FormatY); } CChart::~CChart() { } void CChart::HandleMessage(SGUIMessage& Message) { // TODO: implement zoom switch (Message.type) { case GUIM_SETTINGS_UPDATED: { GUI::GetSetting(this, "axis_width", m_AxisWidth); GUI::GetSetting(this, "format_x", m_FormatX); GUI::GetSetting(this, "format_y", m_FormatY); UpdateSeries(); break; } } } void CChart::DrawLine(const CShaderProgramPtr& shader, const CGUIColor& color, const std::vector& vertices) const { shader->Uniform(str_color, color); shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]); shader->AssertPointersBound(); glEnable(GL_LINE_SMOOTH); glLineWidth(1.1f); if (!g_Renderer.m_SkipSubmit) glDrawArrays(GL_LINE_STRIP, 0, vertices.size() / 3); glLineWidth(1.0f); glDisable(GL_LINE_SMOOTH); } void CChart::DrawTriangleStrip(const CShaderProgramPtr& shader, const CGUIColor& color, const std::vector& vertices) const { shader->Uniform(str_color, color); shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]); shader->AssertPointersBound(); if (!g_Renderer.m_SkipSubmit) glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices.size() / 3); } void CChart::DrawAxes(const CShaderProgramPtr& shader) const { const float bz = GetBufferedZ(); CRect rect = GetChartRect(); std::vector vertices; vertices.reserve(30); #define ADD(x, y) vertices.push_back(x); vertices.push_back(y); vertices.push_back(bz + 0.5f); ADD(m_CachedActualSize.right, m_CachedActualSize.bottom); ADD(rect.right + m_AxisWidth, rect.bottom); ADD(m_CachedActualSize.left, m_CachedActualSize.bottom); ADD(rect.left, rect.bottom); ADD(m_CachedActualSize.left, m_CachedActualSize.top); ADD(rect.left, rect.top - m_AxisWidth); #undef ADD CGUIColor axis_color(0.5f, 0.5f, 0.5f, 1.f); GUI::GetSetting(this, "axis_color", axis_color); DrawTriangleStrip(shader, axis_color, vertices); } void CChart::Draw() { PROFILE3("render chart"); if (!GetGUI()) return; if (m_Series.empty()) return; const float bz = GetBufferedZ(); CRect rect = GetChartRect(); const float width = rect.GetWidth(); const float height = rect.GetHeight(); // Disable depth updates to prevent apparent z-fighting-related issues // with some drivers causing units to get drawn behind the texture. glDepthMask(0); // Setup the render state CMatrix3D transform = GetDefaultGuiMatrix(); CShaderDefines lineDefines; CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid, g_Renderer.GetSystemShaderDefines(), lineDefines); tech->BeginPass(); CShaderProgramPtr shader = tech->GetShader(); shader->Uniform(str_transform, transform); CVector2D scale(width / (m_RightTop.X - m_LeftBottom.X), height / (m_RightTop.Y - m_LeftBottom.Y)); for (const CChartData& data : m_Series) { if (data.m_Points.empty()) continue; std::vector vertices; for (const CVector2D& point : data.m_Points) { if (fabs(point.X) != std::numeric_limits::infinity() && fabs(point.Y) != std::numeric_limits::infinity()) { vertices.push_back(rect.left + (point.X - m_LeftBottom.X) * scale.X); vertices.push_back(rect.bottom - (point.Y - m_LeftBottom.Y) * scale.Y); vertices.push_back(bz + 0.5f); } else { DrawLine(shader, data.m_Color, vertices); vertices.clear(); } } if (!vertices.empty()) DrawLine(shader, data.m_Color, vertices); } if (m_AxisWidth > 0) DrawAxes(shader); tech->EndPass(); // Reset depth mask glDepthMask(1); for (size_t i = 0; i < m_TextPositions.size(); ++i) DrawText(i, CGUIColor(1.f, 1.f, 1.f, 1.f), m_TextPositions[i], bz + 0.5f); } CRect CChart::GetChartRect() const { return CRect( m_CachedActualSize.TopLeft() + CPos(m_AxisWidth, m_AxisWidth), m_CachedActualSize.BottomRight() - CPos(m_AxisWidth, m_AxisWidth) ); } void CChart::UpdateSeries() { CGUISeries* pSeries; GUI::GetSettingPointer(this, "series", pSeries); CGUIList* pSeriesColor; GUI::GetSettingPointer(this, "series_color", pSeriesColor); m_Series.clear(); m_Series.resize(pSeries->m_Series.size()); for (size_t i = 0; i < pSeries->m_Series.size(); ++i) { CChartData& data = m_Series[i]; if (i < pSeriesColor->m_Items.size() && !GUI::ParseColor(pSeriesColor->m_Items[i].GetOriginalString(), data.m_Color, 0)) LOGWARNING("GUI: Error parsing 'series_color' (\"%s\")", utf8_from_wstring(pSeriesColor->m_Items[i].GetOriginalString())); data.m_Points = pSeries->m_Series[i]; } UpdateBounds(); SetupText(); } void CChart::SetupText() { if (!GetGUI()) return; for (SGUIText* t : m_GeneratedTexts) delete t; m_GeneratedTexts.clear(); m_TextPositions.clear(); if (m_Series.empty()) return; CStrW font; if (GUI::GetSetting(this, "font", font) != PSRETURN_OK || font.empty()) font = L"default"; float buffer_zone = 0.f; GUI::GetSetting(this, "buffer_zone", buffer_zone); // Add Y-axis GUI::GetSetting(this, "format_y", m_FormatY); const float height = GetChartRect().GetHeight(); // TODO: split values depend on the format; if (m_EqualY) { // We don't need to generate many items for equal values AddFormattedValue(m_FormatY, m_RightTop.Y, font, buffer_zone); m_TextPositions.emplace_back(GetChartRect().TopLeft()); } else for (int i = 0; i < 3; ++i) { AddFormattedValue(m_FormatY, m_RightTop.Y - (m_RightTop.Y - m_LeftBottom.Y) / 3.f * i, font, buffer_zone); m_TextPositions.emplace_back(GetChartRect().TopLeft() + CPos(0.f, height / 3.f * i)); } // Add X-axis GUI::GetSetting(this, "format_x", m_FormatX); const float width = GetChartRect().GetWidth(); if (m_EqualX) { CSize text_size = AddFormattedValue(m_FormatX, m_RightTop.X, font, buffer_zone); m_TextPositions.emplace_back(GetChartRect().BottomRight() - text_size); } else for (int i = 0; i < 3; ++i) { CSize text_size = AddFormattedValue(m_FormatX, m_RightTop.X - (m_RightTop.X - m_LeftBottom.X) / 3 * i, font, buffer_zone); m_TextPositions.emplace_back(GetChartRect().BottomRight() - text_size - CPos(width / 3 * i, 0.f)); } } CSize CChart::AddFormattedValue(const CStrW& format, const float value, const CStrW& font, const float buffer_zone) { // TODO: we need to catch cases with equal formatted values. CGUIString gui_str; if (format == L"DECIMAL2") { wchar_t buffer[64]; swprintf(buffer, 64, L"%.2f", value); gui_str.SetValue(buffer); } else if (format == L"INTEGER") { wchar_t buffer[64]; swprintf(buffer, 64, L"%d", std::lround(value)); gui_str.SetValue(buffer); } else if (format == L"DURATION_SHORT") { const int seconds = value; wchar_t buffer[64]; swprintf(buffer, 64, L"%d:%02d", seconds / 60, seconds % 60); gui_str.SetValue(buffer); } else if (format == L"PERCENTAGE") { wchar_t buffer[64]; swprintf(buffer, 64, L"%d%%", std::lround(value)); gui_str.SetValue(buffer); } else { LOGERROR("Unsupported chart format: " + format.EscapeToPrintableASCII()); return CSize(); } SGUIText* text = new SGUIText(); *text = GetGUI()->GenerateText(gui_str, font, 0, buffer_zone, this); AddText(text); return text->m_Size; } void CChart::UpdateBounds() { if (m_Series.empty() || m_Series[0].m_Points.empty()) { m_LeftBottom = m_RightTop = CVector2D(0.f, 0.f); return; } m_LeftBottom = m_RightTop = m_Series[0].m_Points[0]; for (const CChartData& data : m_Series) for (const CVector2D& point : data.m_Points) { if (fabs(point.X) != std::numeric_limits::infinity() && point.X < m_LeftBottom.X) m_LeftBottom.X = point.X; if (fabs(point.Y) != std::numeric_limits::infinity() && point.Y < m_LeftBottom.Y) m_LeftBottom.Y = point.Y; if (fabs(point.X) != std::numeric_limits::infinity() && point.X > m_RightTop.X) m_RightTop.X = point.X; if (fabs(point.Y) != std::numeric_limits::infinity() && point.Y > m_RightTop.Y) m_RightTop.Y = point.Y; } m_EqualY = m_RightTop.Y == m_LeftBottom.Y; if (m_EqualY) m_RightTop.Y += 1; m_EqualX = m_RightTop.X == m_LeftBottom.X; if (m_EqualX) m_RightTop.X += 1; }