#include "stdafx.h" #include "AtlasClipboard.h" // TODO: Do this properly, using the native clipboard. (That probably // requires AtObj to be serialisable, though... Maybe just use XML?) static AtObj g_Clipboard; bool AtlasClipboard::SetClipboard(AtObj& in) { g_Clipboard = in; return true; } bool AtlasClipboard::GetClipboard(AtObj& out) { out = g_Clipboard; return true; }