/* GUI Object - Button by Gustav Larsson gee@pyro.nu --Overview-- GUI Object representing a simple button --More info-- Check GUI.h */ #ifndef CButton_H #define CButton_H //-------------------------------------------------------- // Includes / Compiler directives //-------------------------------------------------------- #include "GUI.h" //-------------------------------------------------------- // Macros //-------------------------------------------------------- //-------------------------------------------------------- // Types //-------------------------------------------------------- //-------------------------------------------------------- // Declarations //-------------------------------------------------------- // Settings struct SButtonSettings { bool m_Disabled; CStr m_Font; CStr m_Sprite; CStr m_SpriteDisabled; CStr m_SpriteOver; CStr m_SpritePressed; EAlign m_TextAlign; CColor m_TextColor; CColor m_TextColorDisabled; CColor m_TextColorOver; CColor m_TextColorPressed; EValign m_TextValign; CStr m_ToolTip; CStr m_ToolTipStyle; }; /////////////////////////////////////////////////////////////////////////////// class CButton : public CGUISettingsObject, public CGUIButtonBehavior { GUI_OBJECT(CButton) public: CButton(); virtual ~CButton(); // Since we're doing multiple inheritance, this is to avoid error message virtual map_Settings GetSettingsInfo() const { return CGUISettingsObject::m_SettingsInfo; } // Handle Messages virtual void HandleMessage(const EGUIMessage &Message); // Draw virtual void Draw(); }; #endif