/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHUTIL #define INCLUDED_MATHUTIL #define DEGTORAD(a) ((a) * ((float)M_PI/180.0f)) #define RADTODEG(a) ((a) * (180.0f/(float)M_PI)) #define SQR(x) ((x) * (x)) template inline T Interpolate(const T& a, const T& b, float t) { return a + (b - a) * t; } template inline T Clamp(T value, T min, T max) { if (value <= min) return min; else if (value >= max) return max; return value; } inline float sgn(float a) { if (a > 0.0f) return 1.0f; if (a < 0.0f) return -1.0f; return 0.0f; } #endif // INCLUDED_MATHUTIL