/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Sqrt.h" // Based on http://freaknet.org/martin/tape/gos/misc/personal/msc/sqrt/sqrt.html u32 isqrt64(u64 n) { u64 op = n; u64 res = 0; u64 one = (u64)1 << 62; // highest power of four <= than the argument while (one > op) one >>= 2; while (one != 0) { if (op >= res + one) { op -= (res + one); res += (one << 1); } res >>= 1; one >>= 2; } return (u32)res; } // TODO: This should be equivalent to (u32)sqrt((double)n), and in practice // that seems to be true for all input, so do we actually need this integer-only // implementation? i.e. are there any platforms / compiler settings where // sqrt(double) won't give the correct answer? and is sqrt(double) faster?