/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpRangeManager.h" #include "simulation2/system/InterfaceScripted.h" namespace { std::string VisibilityToString(ICmpRangeManager::ELosVisibility visibility) { switch (visibility) { case ICmpRangeManager::VIS_HIDDEN: return "hidden"; case ICmpRangeManager::VIS_FOGGED: return "fogged"; case ICmpRangeManager::VIS_VISIBLE: return "visible"; default: return "error"; // should never happen } } } std::string ICmpRangeManager::GetLosVisibility_wrapper(entity_id_t ent, int player) const { return VisibilityToString(GetLosVisibility(ent, player)); } std::string ICmpRangeManager::GetLosVisibilityPosition_wrapper(entity_pos_t x, entity_pos_t z, int player) const { return VisibilityToString(GetLosVisibilityPosition(x, z, player)); } BEGIN_INTERFACE_WRAPPER(RangeManager) DEFINE_INTERFACE_METHOD_5("ExecuteQuery", std::vector, ICmpRangeManager, ExecuteQuery, entity_id_t, entity_pos_t, entity_pos_t, std::vector, int) DEFINE_INTERFACE_METHOD_5("ExecuteQueryAroundPos", std::vector, ICmpRangeManager, ExecuteQueryAroundPos, CFixedVector2D, entity_pos_t, entity_pos_t, std::vector, int) DEFINE_INTERFACE_METHOD_6("CreateActiveQuery", ICmpRangeManager::tag_t, ICmpRangeManager, CreateActiveQuery, entity_id_t, entity_pos_t, entity_pos_t, std::vector, int, u8) DEFINE_INTERFACE_METHOD_7("CreateActiveParabolicQuery", ICmpRangeManager::tag_t, ICmpRangeManager, CreateActiveParabolicQuery, entity_id_t, entity_pos_t, entity_pos_t, entity_pos_t, std::vector, int, u8) DEFINE_INTERFACE_METHOD_1("DestroyActiveQuery", void, ICmpRangeManager, DestroyActiveQuery, ICmpRangeManager::tag_t) DEFINE_INTERFACE_METHOD_1("EnableActiveQuery", void, ICmpRangeManager, EnableActiveQuery, ICmpRangeManager::tag_t) DEFINE_INTERFACE_METHOD_1("DisableActiveQuery", void, ICmpRangeManager, DisableActiveQuery, ICmpRangeManager::tag_t) DEFINE_INTERFACE_METHOD_CONST_1("IsActiveQueryEnabled", bool, ICmpRangeManager, IsActiveQueryEnabled, ICmpRangeManager::tag_t) DEFINE_INTERFACE_METHOD_1("ResetActiveQuery", std::vector, ICmpRangeManager, ResetActiveQuery, ICmpRangeManager::tag_t) DEFINE_INTERFACE_METHOD_3("SetEntityFlag", void, ICmpRangeManager, SetEntityFlag, entity_id_t, std::string, bool) DEFINE_INTERFACE_METHOD_CONST_1("GetEntityFlagMask", u8, ICmpRangeManager, GetEntityFlagMask, std::string) DEFINE_INTERFACE_METHOD_CONST_1("GetEntitiesByPlayer", std::vector, ICmpRangeManager, GetEntitiesByPlayer, player_id_t) DEFINE_INTERFACE_METHOD_CONST_0("GetNonGaiaEntities", std::vector, ICmpRangeManager, GetNonGaiaEntities) DEFINE_INTERFACE_METHOD_CONST_0("GetGaiaAndNonGaiaEntities", std::vector, ICmpRangeManager, GetGaiaAndNonGaiaEntities) DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpRangeManager, SetDebugOverlay, bool) DEFINE_INTERFACE_METHOD_1("ExploreAllTiles", void, ICmpRangeManager, ExploreAllTiles, player_id_t) DEFINE_INTERFACE_METHOD_0("ExploreTerritories", void, ICmpRangeManager, ExploreTerritories) DEFINE_INTERFACE_METHOD_2("SetLosRevealAll", void, ICmpRangeManager, SetLosRevealAll, player_id_t, bool) DEFINE_INTERFACE_METHOD_CONST_1("GetLosRevealAll", bool, ICmpRangeManager, GetLosRevealAll, player_id_t) DEFINE_INTERFACE_METHOD_CONST_5("GetElevationAdaptedRange", entity_pos_t, ICmpRangeManager, GetElevationAdaptedRange, CFixedVector3D, CFixedVector3D, entity_pos_t, entity_pos_t, entity_pos_t) DEFINE_INTERFACE_METHOD_2("ActivateScriptedVisibility", void, ICmpRangeManager, ActivateScriptedVisibility, entity_id_t, bool) DEFINE_INTERFACE_METHOD_CONST_2("GetLosVisibility", std::string, ICmpRangeManager, GetLosVisibility_wrapper, entity_id_t, player_id_t) DEFINE_INTERFACE_METHOD_CONST_3("GetLosVisibilityPosition", std::string, ICmpRangeManager, GetLosVisibilityPosition_wrapper, entity_pos_t, entity_pos_t, player_id_t) DEFINE_INTERFACE_METHOD_1("RequestVisibilityUpdate", void, ICmpRangeManager, RequestVisibilityUpdate, entity_id_t) DEFINE_INTERFACE_METHOD_1("SetLosCircular", void, ICmpRangeManager, SetLosCircular, bool) DEFINE_INTERFACE_METHOD_CONST_0("GetLosCircular", bool, ICmpRangeManager, GetLosCircular) DEFINE_INTERFACE_METHOD_2("SetSharedLos", void, ICmpRangeManager, SetSharedLos, player_id_t, std::vector) DEFINE_INTERFACE_METHOD_CONST_1("GetPercentMapExplored", u8, ICmpRangeManager, GetPercentMapExplored, player_id_t) DEFINE_INTERFACE_METHOD_CONST_1("GetUnionPercentMapExplored", u8, ICmpRangeManager, GetUnionPercentMapExplored, std::vector) END_INTERFACE_WRAPPER(RangeManager)