/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINEMAMANAGER #define INCLUDED_CINEMAMANAGER #include "lib/input.h" // InReaction - can't forward-declare enum #include "graphics/Color.h" #include "ps/CStr.h" #include "simulation2/helpers/CinemaPath.h" /** * Class for in game playing of cinematics. Should only be instantiated in CGameView. */ class CCinemaManager { public: CCinemaManager(); ~CCinemaManager() {} /** * Renders black bars and paths (if enabled) */ void Render() const; void DrawBars() const; void DrawPaths() const; void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness, bool lines) const; void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const; bool IsPlaying() const; bool IsEnabled() const; /** * Updates CCinemManager and current path * @param deltaRealTime Elapsed real time since the last frame. */ void Update(const float deltaRealTime) const; bool GetPathsDrawing() const; void SetPathsDrawing(const bool drawPath); private: bool m_DrawPaths; }; #endif