// Object type constants const TYPE_RECT_PLACER = 1, TYPE_TERRAIN_PAINTER = 2, TYPE_NULL_CONSTRAINT = 3, TYPE_LAYERED_PAINTER = 4, TYPE_AVOID_AREA_CONSTRAINT = 5, TYPE_CLUMP_PLACER = 6, TYPE_AVOID_TEXTURE_CONSTRAINT = 7, TYPE_ELEVATION_PAINTER = 8, TYPE_SMOOTH_ELEVATION_PAINTER = 9; // SmoothElevationPainter constants const ELEVATION_SET = 0; const ELEVATION_MODIFY = 1; // initFromScenario constants const LOAD_NOTHING = 0; const LOAD_TERRAIN = 1; const LOAD_INTERACTIVES = 2; const LOAD_NON_INTERACTIVES = 4; const LOAD_ALL = LOAD_TERRAIN | LOAD_INTERACTIVES | LOAD_NON_INTERACTIVES; // Utility functions function println(x) { print(x); print("\n"); } function argsToArray(x) { if(x.length!=1) { var ret = new Array(); for(var i=0; i