/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHS #define INCLUDED_MATHS class FMMatrix44; extern void DumpMatrix(const FMMatrix44& m); extern FMMatrix44 DecomposeToScaleMatrix(const FMMatrix44& m); // (None of these are used any more) // extern FMMatrix44 operator+ (const FMMatrix44& a, const FMMatrix44& b); // extern FMMatrix44 operator/ (const FMMatrix44& a, const float b); // extern FMMatrix44 QuatToMatrix(float x, float y, float z, float w); #endif // INCLUDED_MATHS