/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SILHOUETTERENDERER #define INCLUDED_SILHOUETTERENDERER #include "graphics/Overlay.h" #include "maths/BoundingBoxAligned.h" #include "renderer/backend/gl/DeviceCommandContext.h" class CCamera; class CModel; class CPatch; class SceneCollector; class SilhouetteRenderer { public: SilhouetteRenderer(); void AddOccluder(CPatch* patch); void AddOccluder(CModel* model); void AddCaster(CModel* model); void ComputeSubmissions(const CCamera& camera); void RenderSubmitOverlays(SceneCollector& collector); void RenderSubmitOccluders(SceneCollector& collector); void RenderSubmitCasters(SceneCollector& collector); void RenderDebugOverlays( Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext, const CCamera& camera); void EndFrame(); private: bool m_DebugEnabled; std::vector m_SubmittedPatchOccluders; std::vector m_SubmittedModelOccluders; std::vector m_SubmittedModelCasters; std::vector m_VisiblePatchOccluders; std::vector m_VisibleModelOccluders; std::vector m_VisibleModelCasters; struct DebugBounds { CColor color; CBoundingBoxAligned bounds; }; struct DebugRect { CColor color; u16 x0, y0, x1, y1; }; std::vector m_DebugBounds; std::vector m_DebugRects; std::vector m_DebugSpheres; }; #endif // INCLUDED_SILHOUETTERENDERER