/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ScriptInterface.h" #include "graphics/Entity.h" #include "graphics/MapIO.h" #include "ps/utf16string.h" #include "ps/CLogger.h" #include "ps/CStr.h" #include "js/jsapi.h" #define signbit std::signbit #include "js/jstypedarray.h" #undef signbit #define FAIL(msg) STMT(JS_ReportError(cx, msg); return false) // Implicit type conversions often hide bugs, so warn about them #define WARN_IF_NOT(c, v) STMT(if (!(c)) { JS_ReportWarning(cx, "Script value conversion check failed: %s (got type %s)", #c, JS_GetTypeName(cx, JS_TypeOfValue(cx, v))); }) template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, bool& out) { JSBool ret; WARN_IF_NOT(JSVAL_IS_BOOLEAN(v), v); if (!JS_ValueToBoolean(cx, v, &ret)) return false; out = (ret ? true : false); return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, float& out) { jsdouble ret; WARN_IF_NOT(JSVAL_IS_NUMBER(v), v); if (!JS_ValueToNumber(cx, v, &ret)) return false; out = ret; return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, double& out) { jsdouble ret; WARN_IF_NOT(JSVAL_IS_NUMBER(v), v); if (!JS_ValueToNumber(cx, v, &ret)) return false; out = ret; return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, i32& out) { int32 ret; WARN_IF_NOT(JSVAL_IS_NUMBER(v), v); if (!JS_ValueToECMAInt32(cx, v, &ret)) return false; out = ret; return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, u32& out) { uint32 ret; WARN_IF_NOT(JSVAL_IS_NUMBER(v), v); if (!JS_ValueToECMAUint32(cx, v, &ret)) return false; out = ret; return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, u16& out) { uint16 ret; WARN_IF_NOT(JSVAL_IS_NUMBER(v), v); if (!JS_ValueToUint16(cx, v, &ret)) return false; out = ret; return true; } // NOTE: we can't define a jsval specialisation, because that conflicts with integer types template<> bool ScriptInterface::FromJSVal(JSContext* UNUSED(cx), jsval v, CScriptVal& out) { out = v; return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, CScriptValRooted& out) { out = CScriptValRooted(cx, v); return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, std::wstring& out) { WARN_IF_NOT(JSVAL_IS_STRING(v) || JSVAL_IS_NUMBER(v), v); // allow implicit number conversions JSString* ret = JS_ValueToString(cx, v); if (!ret) FAIL("Argument must be convertible to a string"); jschar* ch = JS_GetStringChars(ret); out = std::wstring(ch, ch + JS_GetStringLength(ret)); return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, Path& out) { std::wstring string; if (!FromJSVal(cx, v, string)) return false; out = string; return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, std::string& out) { WARN_IF_NOT(JSVAL_IS_STRING(v) || JSVAL_IS_NUMBER(v), v); // allow implicit number conversions JSString* ret = JS_ValueToString(cx, v); if (!ret) FAIL("Argument must be convertible to a string"); char* ch = JS_EncodeString(cx, ret); // chops off high byte of each jschar if (!ch) FAIL("JS_EncodeString failed"); // out of memory out = std::string(ch, ch + JS_GetStringLength(ret)); JS_free(cx, ch); return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, Entity& out) { JSObject* obj; if (!JS_ValueToObject(cx, v, &obj) || obj == NULL) FAIL("Argument must be an object"); jsval name, id, player, x, z, orient, actor; if(!JS_GetProperty(cx, obj, "isActor", &actor) || !FromJSVal(cx, actor, out.isActor)) FAIL("Failed to read Entity.isActor property"); if (!out.isActor) if(!JS_GetProperty(cx, obj, "player", &player) || !FromJSVal(cx, player, out.playerID)) FAIL("Failed to read Entity.player property"); if (!JS_GetProperty(cx, obj, "name", &name) || !FromJSVal(cx, name, out.templateName)) FAIL("Failed to read Entity.name property"); if (!JS_GetProperty(cx, obj, "id", &id) || !FromJSVal(cx, id, out.entityID)) FAIL("Failed to read Entity.id property"); if (!JS_GetProperty(cx, obj, "x", &x) || !FromJSVal(cx, x, out.positionX)) FAIL("Failed to read Entity.x property"); if (!JS_GetProperty(cx, obj, "y", &z) || !FromJSVal(cx, z, out.positionZ)) FAIL("Failed to read Entity.y property"); if (!JS_GetProperty(cx, obj, "orientation", &orient) || !FromJSVal(cx, orient, out.orientationY)) FAIL("Failed to read Entity.orientation property"); return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, jsval v, CMapIO::STileDesc& out) { JSObject* obj; if (!JS_ValueToObject(cx, v, &obj) || obj == NULL) FAIL("Argument must be an object"); jsval texIdx1, texIdx2, priority; if (!JS_GetProperty(cx, obj, "texIdx1", &texIdx1) || !FromJSVal(cx, texIdx1, out.m_Tex1Index)) FAIL("Failed to read CMapIO::STileDesc.m_Tex1Index property"); if (!JS_GetProperty(cx, obj, "texIdx2", &texIdx2) || !FromJSVal(cx, texIdx2, out.m_Tex2Index)) FAIL("Failed to read CMapIO::STileDesc.m_Tex2Index property"); if (!JS_GetProperty(cx, obj, "priority", &priority) || !FromJSVal(cx, priority, out.m_Priority)) FAIL("Failed to read CMapIO::STileDesc.m_Priority property"); return true; } //////////////////////////////////////////////////////////////// // Primitive types: template<> jsval ScriptInterface::ToJSVal(JSContext* UNUSED(cx), const bool& val) { return val ? JSVAL_TRUE : JSVAL_FALSE; } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const float& val) { jsval rval = JSVAL_VOID; JS_NewNumberValue(cx, val, &rval); // ignore return value return rval; } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const double& val) { jsval rval = JSVAL_VOID; JS_NewNumberValue(cx, val, &rval); // ignore return value return rval; } template<> jsval ScriptInterface::ToJSVal(JSContext* UNUSED(cx), const i32& val) { cassert(JSVAL_INT_BITS == 32); return INT_TO_JSVAL(val); } template<> jsval ScriptInterface::ToJSVal(JSContext* UNUSED(cx), const u16& val) { return INT_TO_JSVAL(val); } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const u32& val) { if (val <= JSVAL_INT_MAX) return INT_TO_JSVAL(val); jsval rval = JSVAL_VOID; JS_NewNumberValue(cx, val, &rval); // ignore return value return rval; } // NOTE: we can't define a jsval specialisation, because that conflicts with integer types template<> jsval ScriptInterface::ToJSVal(JSContext* UNUSED(cx), const CScriptVal& val) { return val.get(); } template<> jsval ScriptInterface::ToJSVal(JSContext* UNUSED(cx), const CScriptValRooted& val) { return val.get(); } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const std::wstring& val) { utf16string utf16(val.begin(), val.end()); JSString* str = JS_NewUCStringCopyN(cx, reinterpret_cast (utf16.c_str()), utf16.length()); if (str) return STRING_TO_JSVAL(str); return JSVAL_VOID; } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const Path& val) { return ToJSVal(cx, val.string()); } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const std::string& val) { JSString* str = JS_NewStringCopyN(cx, val.c_str(), val.length()); if (str) return STRING_TO_JSVAL(str); return JSVAL_VOID; } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const wchar_t* const& val) { return ToJSVal(cx, std::wstring(val)); } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const char* const& val) { JSString* str = JS_NewStringCopyZ(cx, val); if (str) return STRING_TO_JSVAL(str); return JSVAL_VOID; } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const CStrW& val) { return ToJSVal(cx, static_cast(val)); } template<> jsval ScriptInterface::ToJSVal(JSContext* cx, const CStr8& val) { return ToJSVal(cx, static_cast(val)); } //////////////////////////////////////////////////////////////// // Compound types: template static jsval ToJSVal_vector(JSContext* cx, const std::vector& val) { JSObject* obj = JS_NewArrayObject(cx, val.size(), NULL); if (!obj) return JSVAL_VOID; for (size_t i = 0; i < val.size(); ++i) { jsval el = ScriptInterface::ToJSVal(cx, val[i]); JS_SetElement(cx, obj, (jsint)i, &el); } return OBJECT_TO_JSVAL(obj); } template static bool FromJSVal_vector(JSContext* cx, jsval v, std::vector& out) { JSObject* obj; if (!JS_ValueToObject(cx, v, &obj) || obj == NULL || !(JS_IsArrayObject(cx, obj) || js_IsTypedArray(obj))) FAIL("Argument must be an array"); jsuint length; if (!JS_GetArrayLength(cx, obj, &length)) FAIL("Failed to get array length"); out.reserve(length); for (jsuint i = 0; i < length; ++i) { jsval el; if (!JS_GetElement(cx, obj, i, &el)) FAIL("Failed to read array element"); T el2; if (!ScriptInterface::FromJSVal(cx, el, el2)) return false; out.push_back(el2); } return true; } // Instantiate various vector types: #define VECTOR(T) \ template<> jsval ScriptInterface::ToJSVal >(JSContext* cx, const std::vector& val) \ { \ return ToJSVal_vector(cx, val); \ } \ template<> bool ScriptInterface::FromJSVal >(JSContext* cx, jsval v, std::vector& out) \ { \ return FromJSVal_vector(cx, v, out); \ } VECTOR(int) VECTOR(u32) VECTOR(u16) VECTOR(std::string) VECTOR(std::wstring) VECTOR(CScriptValRooted) class IComponent; template<> jsval ScriptInterface::ToJSVal >(JSContext* cx, const std::vector& val) { return ToJSVal_vector(cx, val); } template<> bool ScriptInterface::FromJSVal >(JSContext* cx, jsval v, std::vector& out) { return FromJSVal_vector(cx, v, out); } template<> bool ScriptInterface::FromJSVal >(JSContext* cx, jsval v, std::vector& out) { return FromJSVal_vector(cx, v, out); }