/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DECAL #define INCLUDED_DECAL #include "graphics/Material.h" #include "graphics/ModelAbstract.h" class CTerrain; /** * Terrain decal definition. * Decals are rectangular textures that are projected vertically downwards * onto the terrain. */ struct SDecal { SDecal(const CMaterial& material, float sizeX, float sizeZ, float angle, float offsetX, float offsetZ, bool floating) : m_Material(material), m_SizeX(sizeX), m_SizeZ(sizeZ), m_Angle(angle), m_OffsetX(offsetX), m_OffsetZ(offsetZ), m_Floating(floating) { } CMaterial m_Material; float m_SizeX; float m_SizeZ; float m_Angle; float m_OffsetX; float m_OffsetZ; bool m_Floating; }; class CModelDecal : public CModelAbstract { public: CModelDecal(CTerrain* terrain, const SDecal& decal) : m_Terrain(terrain), m_Decal(decal) { ENSURE(terrain != NULL); } /// Dynamic cast CModelDecal* ToCModelDecal() override { return this; } std::unique_ptr Clone() const override; void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) override; void CalcBounds() override; void ValidatePosition() override; void InvalidatePosition() override; void SetTransform(const CMatrix3D& transform) override; // remove shadow receiving void RemoveShadows(); /** * Compute the terrain vertex indexes that bound the decal's * projection onto the terrain. * The returned indexes are clamped to the terrain size. */ void CalcVertexExtents(ssize_t& i0, ssize_t& j0, ssize_t& i1, ssize_t& j1); CTerrain* m_Terrain; SDecal m_Decal; }; #endif // INCLUDED_DECAL