0ad/source/simulation2
2010-05-25 19:01:30 +00:00
..
components Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
scripting Avoid some redundant HasProperty calls. 2010-05-25 18:18:32 +00:00
serialization Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
system Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
tests Replace JS_Enumerate with manual enumeration, to avoid its memory allocations. 2010-05-25 18:24:12 +00:00
MessageTypes.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Simulation2.cpp Fix OOS errors when placing buildings. 2010-05-22 23:02:07 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00