..
CinemaPath.cpp
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
2017-04-14 23:20:49 +00:00
CinemaPath.h
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
2017-04-14 23:20:49 +00:00
Geometry.cpp
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
Geometry.h
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
Grid.h
Fix memory leak introduced by 3a839517ce
in SparseGrid
2019-07-24 17:11:22 +00:00
HierarchicalPathfinder.cpp
Hierarchical Pathfinder - Add Global Regions / Optimise MakeGoalReachable
2019-08-12 13:19:01 +00:00
HierarchicalPathfinder.h
Hierarchical Pathfinder - Add Global Regions / Optimise MakeGoalReachable
2019-08-12 13:19:01 +00:00
LongPathfinder.cpp
Fix a m_JumpPointCache assertion failure in debug mode, refs fa726867f1
.
2019-06-04 08:29:47 +00:00
LongPathfinder.h
Decouple long and hierarchical pathfinders to an extent.
2019-05-13 16:58:00 +00:00
MapEdgeTiles.h
Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator.
2019-07-12 16:38:51 +00:00
Pathfinding.h
Adapt unitMotion to edge-edge distance checks.
2019-07-01 19:50:06 +00:00
PathGoal.cpp
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
PathGoal.h
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
Player.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Position.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
PriorityQueue.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Rasterize.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Rasterize.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Render.cpp
Don't crash when calling the profiler from a 'non-main' thread
2019-05-04 15:03:10 +00:00
Render.h
Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
2017-12-10 00:19:51 +00:00
Selection.cpp
Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa
.
2017-03-25 02:42:51 +00:00
Selection.h
Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa
.
2017-03-25 02:42:51 +00:00
SimulationCommand.h
SpiderMonkey 38 upgrade: 10/35
2016-09-02 16:24:46 +00:00
Spatial.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
VertexPathfinder.cpp
UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag.
2019-07-22 18:07:24 +00:00
VertexPathfinder.h
Remove 'Async' from short/long path requests names
2019-05-26 13:47:41 +00:00