0ad/source
prefect 034985c71f app_hooks.cpp: Remove "inline" from ah_xyz functions (gcc doesn't export
those functions when inline).
debug_putws converts to non-wide characters before printing.

This was SVN commit r2993.
2005-10-24 01:43:37 +00:00
..
graphics file_open: cleanup 2005-10-23 23:57:59 +00:00
gui minimap: now use GUI event system instead of polling. fixes broken click feature. 2005-10-20 15:27:39 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib app_hooks.cpp: Remove "inline" from ah_xyz functions (gcc doesn't export 2005-10-24 01:43:37 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested) 2005-10-24 00:06:08 +00:00
renderer loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
scripting Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame). 2005-10-19 03:02:51 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
main.cpp loaders: increase timeout interval (less time wasted in main loop during loading) 2005-10-21 18:01:21 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00