0ad/source/scripting
2005-10-19 03:02:51 +00:00
..
DOMEvent.cpp Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
DOMEvent.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
EventTypes.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
GameEvents.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
JSConversions.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
JSConversions.h Made ToPrimitive throw on failure (since that is preferable to returning an undefined value) 2005-08-13 18:32:58 +00:00
JSSerialization.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptableComplex.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ScriptableObject.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
ScriptableObject.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ScriptCustomTypes.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptCustomTypes.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptGlue.cpp Sped up minimap rendering by having a separate LOS texture and recomputing only that per frame. To force a recompute of the terrain texture, set g_TerrainModified to true sometime before the render step of each frame (it is set back to false at the end of the frame). 2005-10-19 03:02:51 +00:00
ScriptGlue.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
ScriptingHost.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
ScriptingHost.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
SpiderMonkey.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
SynchedJSObject.cpp Revamped CNetClient/CNetServer JS Interface and new CGameAttributes 2005-01-19 22:32:25 +00:00
SynchedJSObject.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00