0ad/source/simulation/BaseEntityCollection.cpp
MarkT 04cef944e9 Fixing leaks.
This was SVN commit r325.
2004-05-30 01:57:26 +00:00

56 lines
1.2 KiB
C++
Executable File

// Last modified: May 15 2004, Mark Thompson (mark@wildfiregames.com)
#include "BaseEntityCollection.h"
#include "ObjectManager.h"
#include "Model.h"
#include "io.h"
void CBaseEntityCollection::loadTemplates()
{
_finddata_t file;
intptr_t handle;
CStr pathname = "mods/official/entities/templates/";
CStr filespec = pathname + "*.xml";
handle = _findfirst( filespec, &file );
if( handle != -1 )
{
do
{
CBaseEntity newTemplate;
if( newTemplate.loadXML( pathname + file.name ) )
addTemplate( newTemplate );
}
while( !_findnext( handle, &file ) );
_findclose(handle);
}
// He's so annoyingly slow...
CBaseEntity* dude = getTemplate( "Prometheus Dude" );
dude->m_speed *= 10.0f;
}
void CBaseEntityCollection::addTemplate( CBaseEntity& temp )
{
m_templates.push_back( temp );
}
CBaseEntity* CBaseEntityCollection::getTemplate( CStr name )
{
for( u16 t = 0; t < m_templates.size(); t++ )
if( m_templates[t].m_name == name ) return( &( m_templates[t] ) );
return( NULL );
}
CBaseEntity* CBaseEntityCollection::getTemplateByActor( CObjectEntry* actor )
{
for( u16 t = 0; t < m_templates.size(); t++ )
if( m_templates[t].m_actorObject == actor ) return( &( m_templates[t] ) );
return( NULL );
}