historic_bruno
d62e3729d5
* Adds SDL color cursor implementation * Adds config option for choosing preferred display in multimonitor setup * Uses text input API to better handle CJK input * Fixes various hotkey and input bugs SDL 1.2 is still the default and recommended, to test experimental SDL2 support, pass the --sdl2 flag to update-workspaces This was SVN commit r15767.
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_KEYNAME
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#define INCLUDED_KEYNAME
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// Need SDLK_* enum values.
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#include "lib/external_libraries/libsdl.h"
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class CStr8;
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extern void InitKeyNameMap();
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extern CStr8 FindKeyName( int keycode );
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extern int FindKeyCode( const CStr8& keyname );
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// Pick a code which is greater than any keycodes used by SDL itself
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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# define CUSTOM_SDL_KEYCODE SDL_SCANCODE_TO_KEYCODE(SDL_NUM_SCANCODES)
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#else
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# define CUSTOM_SDL_KEYCODE SDLK_LAST
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#endif
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enum {
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// Start sequential IDs in the right place
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EXTRA_KEYS_BASE = CUSTOM_SDL_KEYCODE,
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// 'Keycodes' for the unified modifier keys
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UNIFIED_SHIFT,
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UNIFIED_CTRL,
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UNIFIED_ALT,
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UNIFIED_SUPER,
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UNIFIED_LAST,
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// 'Keycodes' for the mouse buttons
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// Base for mouse buttons.
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// Everything less than MOUSE_BASE is not reported by an SDL mouse button event.
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// Everything greater than MOUSE_BASE is reported by an SDL mouse button event.
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MOUSE_BASE,
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MOUSE_LEFT = MOUSE_BASE + SDL_BUTTON_LEFT,
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MOUSE_MIDDLE = MOUSE_BASE + SDL_BUTTON_MIDDLE,
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MOUSE_RIGHT = MOUSE_BASE + SDL_BUTTON_RIGHT,
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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// SDL2 doesn't count wheels as buttons, so just give them the previous sequential IDs
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MOUSE_WHEELUP = MOUSE_BASE + 4,
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MOUSE_WHEELDOWN = MOUSE_BASE + 5,
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MOUSE_X1 = MOUSE_BASE + SDL_BUTTON_X1 + 2,
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MOUSE_X2 = MOUSE_BASE + SDL_BUTTON_X2 + 2,
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#elif SDL_VERSION_ATLEAST(1, 2, 13)
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// SDL 1.2 defines wheel buttons before X1/X2 buttons
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MOUSE_WHEELUP = MOUSE_BASE + SDL_BUTTON_WHEELUP,
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MOUSE_WHEELDOWN = MOUSE_BASE + SDL_BUTTON_WHEELDOWN,
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MOUSE_X1 = MOUSE_BASE + SDL_BUTTON_X1,
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MOUSE_X2 = MOUSE_BASE + SDL_BUTTON_X2,
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#else
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// SDL <1.2.13 doesn't support X1/X2 buttons, so define them manually
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MOUSE_WHEELUP = MOUSE_BASE + SDL_BUTTON_WHEELUP,
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MOUSE_WHEELDOWN = MOUSE_BASE + SDL_BUTTON_WHEELDOWN,
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MOUSE_X1 = MOUSE_BASE + SDL_BUTTON_WHEELDOWN + 1,
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MOUSE_X2 = MOUSE_BASE + SDL_BUTTON_WHEELDOWN + 2,
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#endif
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};
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#endif // #ifndef INCLUDED_KEYNAME
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