0ad/source/simulation/EntitySupport.h

48 lines
1.1 KiB
C++

// Supporting data types for CEntity and related
#ifndef ENTITY_SUPPORT_INCLUDED
#define ENTITY_SUPPORT_INCLUDED
#include "ps/CStr.h"
#include "EntityHandles.h"
class CEntityManager;
struct SEntityAction
{
int m_Id;
float m_MaxRange;
float m_MinRange;
size_t m_Speed;
CStr8 m_Animation;
SEntityAction()
: m_Id(0), m_MinRange(0), m_MaxRange(0), m_Speed(1000), m_Animation("walk") {}
SEntityAction(int id, float minRange, float maxRange, size_t speed, CStr8& animation)
: m_Id(id), m_MinRange(minRange), m_MaxRange(maxRange), m_Speed(speed), m_Animation(animation) {}
};
class CClassSet
{
CClassSet* m_Parent;
typedef std::vector<CStrW> Set;
Set m_Members;
Set m_AddedMembers; // Members that this set adds to on top of those in its parent
Set m_RemovedMembers; // Members that this set removes even if its parent has them
public:
CClassSet() : m_Parent(NULL) {}
bool IsMember( const CStrW& Test );
void Rebuild();
inline void SetParent( CClassSet* Parent )
{ m_Parent = Parent; Rebuild(); }
CStrW getMemberList();
void setFromMemberList(const CStrW& list);
};
#endif