0ad/source/simulation/ScriptObject.h
Ykkrosh a2432adad3 # GCC 4.1.1 compatibility
which is just "class C { void C::f(); }" code, which other compilers
seem to have ignored.
Also removed HAVE_PCH from GCC because our build system doesn't have
PCH. Added necessary headers to make it compile again.

This was SVN commit r4437.
2006-09-30 15:46:40 +00:00

59 lines
1.6 KiB
C++

// A generic type and some helper functions
// for scripts
// Mark Thompson (mark@wildfiregames.com / mot20@cam.ac.uk)
#ifndef SCRIPTOBJECT_INCLUDED
#define SCRIPTOBJECT_INCLUDED
class CStrW;
class CScriptEvent;
#include "scripting/SpiderMonkey.h"
class CScriptObject
{
JSFunction* Function;
JSObject* FunctionObject;
void Root();
void Uproot();
public:
CScriptObject();
CScriptObject( JSFunction* _Function );
CScriptObject( jsval v );
CScriptObject( const CScriptObject& copy );
~CScriptObject();
// Initialize in various ways: from a JS function, a string to be compiled, or a jsval containing either.
void SetFunction( JSFunction* _Function );
void SetJSVal( jsval v );
void Compile( const CStrW& FileNameTag, const CStrW& FunctionBody );
inline bool Defined()
{
return( Function != NULL );
}
inline operator bool() { return( Function != NULL ); }
inline bool operator!() { return( !Function ); }
inline bool operator==( const CScriptObject& compare ) { return( Function == compare.Function ); }
// JSObject wrapping the function if it's defined, NULL if it isn't.
JSObject* GetFunctionObject();
// Executes a script attached to a JS object.
// Returns false if the script isn't defined, if the script can't be executed,
// otherwise true. Script return value is in rval.
bool Run( JSObject* Context, jsval* rval, uintN argc = 0, jsval* argv = NULL );
// This variant casts script return value to a boolean, and passes it back.
bool Run( JSObject* Context, uintN argc = 0, jsval* argv = NULL );
// Treat this as an event handler and dispatch an event to it.
bool DispatchEvent( JSObject* Context, CScriptEvent* evt );
};
#endif