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tests
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Cleanup tex_codec, fixes #2456, patch by IronNerd.
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2014-03-13 04:16:20 +00:00 |
fsm.cpp
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Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122
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2013-10-10 23:46:42 +00:00 |
fsm.h
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Let CFsm actions override the default state transition
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2011-10-27 14:10:55 +00:00 |
NetClient.cpp
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Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
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2014-02-05 02:44:25 +00:00 |
NetClient.h
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Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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2013-11-07 20:07:24 +00:00 |
NetFileTransfer.cpp
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Fix printf argument types
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2011-11-13 18:31:06 +00:00 |
NetFileTransfer.h
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Fix tests, and warnings, and non-PCH build
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2011-12-23 13:01:29 +00:00 |
NetHost.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
NetHost.h
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# Support rejoining multiplayer games after disconnection.
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2011-10-27 16:46:48 +00:00 |
NetMessage.cpp
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# Support rejoining multiplayer games after disconnection.
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2011-10-27 16:46:48 +00:00 |
NetMessage.h
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# Support rejoining multiplayer games after disconnection.
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2011-10-27 16:46:48 +00:00 |
NetMessages.h
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Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
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2014-03-16 23:29:27 +00:00 |
NetMessageSim.cpp
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Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu.
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2014-02-22 14:30:29 +00:00 |
NetServer.cpp
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Fix more then one observer by allowing a game to have multiple players with the -1 ID.
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2014-03-29 15:09:42 +00:00 |
NetServer.h
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Add compile time flag to disable use of miniupnpc.
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2013-12-18 16:08:56 +00:00 |
NetSession.cpp
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Detect and fix printf signedness errors. Fixes #1086, #1087.
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2012-01-01 16:43:10 +00:00 |
NetSession.h
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# Support rejoining multiplayer games after disconnection.
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2011-10-27 16:46:48 +00:00 |
NetStats.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
NetStats.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
NetTurnManager.cpp
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Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
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2014-02-05 02:44:25 +00:00 |
NetTurnManager.h
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Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
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2014-02-05 02:44:25 +00:00 |
NMTCreator.h
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
Serialization.h
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
StringConverters.h
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Provide JSON-compatible string escaping
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2011-11-04 01:18:34 +00:00 |