0ad/source/simulation2/system
2010-04-14 17:22:32 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Component.h # Initial support for automatic validation of entity template XML. 2010-04-09 19:02:39 +00:00
ComponentManager.cpp # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
ComponentManager.h # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
ComponentManagerSerialization.cpp Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp # Initial support for automatic validation of entity template XML. 2010-04-09 19:02:39 +00:00
IComponent.h # Initial support for automatic validation of entity template XML. 2010-04-09 19:02:39 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Message.h Minor bug fixes 2010-03-29 10:22:34 +00:00
ParamNode.cpp Support 'replace' attribute in entity template inheritance. 2010-04-09 18:43:50 +00:00
ParamNode.h Make CParamNode not return NULL pointers, based on patch from Puel 2010-02-02 23:01:17 +00:00
SimContext.cpp Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00
SimContext.h Optimised pathfinder, particularly to avoid slow MSVC debug STL. 2010-02-08 22:05:05 +00:00