0ad/source/simulation2/system
2010-07-04 10:15:53 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Component.h # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
ComponentManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
ComponentManager.h Make Math.random() more deterministic 2010-05-22 00:38:33 +00:00
ComponentManagerSerialization.cpp VC2005 build fix 2010-05-22 23:12:12 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp # Initial support for automatic validation of entity template XML. 2010-04-09 19:02:39 +00:00
IComponent.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Message.h Minor bug fixes 2010-03-29 10:22:34 +00:00
ParamNode.cpp Fix tokenisation to ignore multiple spaces 2010-07-03 15:21:50 +00:00
ParamNode.h Fix inheritance of construction/training lists. 2010-07-03 01:23:23 +00:00
SimContext.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
SimContext.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00