0ad/source/gui/scripting/JSInterface_IGUIObject.h
Ykkrosh f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00

38 lines
1.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scripting/ScriptingHost.h"
#ifndef INCLUDED_JSI_IGUIOBJECT
#define INCLUDED_JSI_IGUIOBJECT
namespace JSI_IGUIObject
{
extern JSClass JSI_class;
extern JSPropertySpec JSI_props[];
extern JSFunctionSpec JSI_methods[];
JSBool addProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
JSBool delProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
JSBool getProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
JSBool setProperty(JSContext* cx, JSObject* obj, jsval id, jsval* vp);
JSBool construct(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
JSBool toString(JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval);
void init();
}
#endif