historic_bruno
89c8bccbde
Fixes sound system to work with archives (use VFS files instead of POSIX), fixes #1604. Improves error handling and logging, refs #1594. Allows sound to be disabled with -nosound/-quickstart runtime options or --without-audio build option, fixes #1609, #1614. Experimentally increases default buffer size to help prevent sound stoppages. This was SVN commit r12566.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CSOUNDITEM_H
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#define INCLUDED_CSOUNDITEM_H
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#include "lib/config2.h"
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#if CONFIG2_AUDIO
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#include "CSoundBase.h"
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#include "soundmanager/data/SoundData.h"
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class CSoundItem : public CSoundBase
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{
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public:
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CSoundItem();
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CSoundItem(CSoundData* sndData);
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virtual ~CSoundItem();
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void Attach(CSoundData* itemData);
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bool IdleTask();
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};
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#endif // CONFIG2_AUDIO
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#endif // INCLUDED_CSOUNDITEM_H
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